Just a quick review of the "At The Height Of Battle" rules by David Manley I recently received. This is my first time with the author's rules, but he's put out a lot of naval rules so the review may or may not sound familiar with those who've used his rules before. I was told of these rules a few months before they were released by a gaming buddy of mine (who's played a lot of Manley's rules before). As I've had a keen interest in the Imjin War, I went ahead and placed my name on the pre-order list. Matt at MT Miniatures (who retails the rules) was very good to keep me (and others on the list) updated with the release dates, etc. I got my set within a couple of weeks once it was released. The rule book, ships and gaming aids were all nicely packaged in a cardboard box (pictured below on the left - with nice cover art).
I did a cursory read of the rules, and most of the basic rules are contained within the first 15 or so pages. All of it written in simple and easy to understand language - with nice illustrations here and there. The remaining pages include, which I believe, are optional/advanced rules such as coastal fortifications and troops on shore. These additions should greatly enhance a game once I get familiar with the basic rules. Finally, there are some sections on historical information on the Imjin War and description of ships used during the period. Table of contents below.From the quick read I've done so far, the rules seem very straightforward and easy to follow. The sequence of play is via Turns consisting of 6 Action Phases (3 per side). The Phases are controlled by a deck of 6 cards (3 per side). Each Phase has two parts: a Command Phase which takes care of incidental stuff like removing damage markers and morale from earlier phases; and an Action Phase which is the usual move, shoot and combat (boarding actions) phases of many other game systems. The completion of the 6 Phases by both sides ends the Turn. The fleets sizes are recommended to be divided into squadrons of up to 10 vessels each. The vessels within each squadron are subject to the usual distance modifiers for command, etc. There are rules for wind and current that affect movement, as well as those for shallows and beaching. Movement itself is in inches for the 1/1200th scale ships included in the starter set. However, the author understands different scales could be used - and distances can be modified accordingly.Above are sample pages which show the nice full-color artwork.The Quick Play Sheet and gaming aids come fully laminated - you just have to cut them apart (carefully so as not to separate the lamination - as cautioned).The basic set of ships relating to the Imjin War that come with the starter set: 1 each Geobukseon "Turtle Ship" and Oataka Bune - these would be the command ships for either side; 6 Panoksoen (Korean "ships of the line"); and 3 each Ataka Bune and Seki Bune for the Japanese . MT Miniatures sells the separate packs of additional ships - and intends to offer Chinese vessels in the future as well. The ships are all nicely detailed and cleanly cast.This site was created late in 2008, just a few years after first becoming involved in wargaming. As you can tell by the name, WAB was my introduction to this community. I appreciate the following and comments this blog receives, and give all thanks and credit to my Lord and Saviour, Jesus Christ. It may seem odd that this blog appears to focus on the folly of mankind's continuous warfare, but I believe I can still enjoy this hobby so long as I put Him first in all I do. Maranatha!
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Sounds interesting, when you'll planto play this? This summer?
ReplyDeleteThanks so much for the interest. I'll likely get a game or two in sometime next month; my buddy ordered a set also, so I'll have someone else to learn the rules along with. Warmest regards, Dean
DeleteDean that was super helpful. I have some of Manley’s rules for coastal warfare in WW2 and Cold War. He is pretty good at doing his homework. I’ll check out the site. If you play soon definitely give us your thoughts of what you think about them.
ReplyDeleteCheers
Kevin
Thank you very much, Kevin. I'm glad to hear my brief rundown was helpful. I will surely post a more detailed review once I get a game in. Warmest regards, Dean
DeleteReally great! Thank you for a quick review.
ReplyDeleteBest
Thanks, Michal. The rules are nicely written and easy to follow along. Warmest regards, Dean
DeleteInteresting sounding rule set,not that I'm doing anything far eastern any time soon,well not planning it anyway!
ReplyDeleteBest Iain
Thanks, Iain. I'm thinking the rules can be adapted to other areas within the same/similar period - maybe. Kindest regards, Dean
DeleteIain, I am of the same mind but never say never! Great review, Dean!
DeleteThanks a lot, Jonathan! First time actually having Manley's rules - although a host of others here in the local areas have played his rules for other eras a lot. I do like his writing style and rules concept (simple and straight to the point). Kindest regards, Dean
DeleteLike everyone has said, these do look very interesting.
ReplyDeleteThank you much, Ray. I definitely need to try these out soon. Warmest regards, Dean
DeleteThanks for the overview; I have at least one set of his Age of Sail rules, which are due for a test game... someday!
ReplyDeleteThank you very much, Peter. Kindest regards, Dean
DeleteI have the six Panoksen ships on my desk now. They are nice little models. Looking forward to see how this game plays. SA
ReplyDeleteYes, they are very nice ships!
DeleteThanks for the overview, Dean. Interesting to see game report.
ReplyDeleteThanks, Dmitry - hopefully in a few weeks. Dean
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