Just got back from a nice game at my buddy's down the road using the second edition of Chain of Command. As mentioned before, although I don't plan on ever getting into the rules too much, I always enjoy the game when run by someone (as well as other players) who know the rules well. Today's game was a generic scenario with Late-War German and US infantry, mainly to flesh out the changes to the rules. Since I only play the rules a few times a year, I didn't really know which rules were changed or not, anyway.
I ran several squads of US infantry, each with a BAR team, on our left flank. I also had a mortar and bazooka team, but only managed to bring on the mortar team.
I was faced by several units of German infantry in hard and soft cover. We traded a lot of shots, but mainly inflicted Shock more than actual casualties. For my limited experience with the rules, it's kind of hard to get many kills - at least from the few games I've played.
A mortar team run by my fellow US player - they didn't do too much damage to the enemy, but did survive practically intact.
Germans advancing early in the game. They had a lot of good Jumping Off Points during the Patrol phase.
This was during the Patrol phase and determining Jumping Off Points. Besides the use of yardsticks, pairs of laser pointers are also used sometimes.
I find this part of the game interesting, but somewhat awkward. Anyway, it was a fun game and good to see my buddies again.
Before heading out to the game, I started working on an additonal wall section for the Lion Gate terrain. Thanks again for stopping by, and wishing you all the best.