Showing posts with label One-Hour Skirmish. Show all posts
Showing posts with label One-Hour Skirmish. Show all posts

Saturday, November 16, 2024

Museum of Flight Game Day - Bushy Run One Hour Skirmish Wargames

Just got back from another great annual game day at the Boeing Museum of Flight. Looking back at my earlier posts, I've been going to this event since 2009 - I skipped a couple years in between, but made most of them. Anyway, a great way to hang out with old friends in a wonderful venue - not to mention out of the rainy Pacific NW weather. There were four games in the morning period, and four games in the afternoon - my Bushy Run game being in the latter period. 

Our gaming group used to be located directly below the Blackbird, but for some reason we were bumped from the area now occupied by scale modellers. We're located to the right of the plane now - to be honest, it was kind of dark under the plane and the new area is a lot brighter.

Here are shots of my game. There were six players total; three each for the British and Indians. The British managed to get their three pack horses, along with several troops, off the table for a minor victory. The Indians for their part managed to kill off a unit of Highlanders - thus making the outcome a bit of a draw. All the players, some of whom played the rules for the first time, all said they had a good time and enjoyed the game.
Start of the game with Rangers and 60th Lights leading the column; 42nd Highland Grenadiers behind them, and 77th Highlanders bringing up the rear. The 77th took most of the casualties - mainly from hand to hand fighting.
The Indians had the fast movement trait increasing their basic move to 9" instead of the usual 6".
The Indians and the Grenadiers both had the Bruiser trait which made them deadly in hand to hand.
Early in the game, with Indians moving into the woods. EDIT: I just noticed how crappy these draw cards were.
60th Lights and Rangers making good progress along the trail, but taking a few hits from musket fire.
Some of the other games in the morning and afternoon period.
This game was used with adjustable flight stands on rollers.
A Guadacanal air combat game.
WW1 air combat game. It's always nice to have games related to the museum.
This was a bombing run type of game.
Blood and Plunder pirate game.
Viking raid game.

Again, all in all a great way to support and enjoy the hobby. I plan to run a Peninsular skirmish game using One Hour Skirmish rules next. Until next time, wishing you all the best.

Friday, November 1, 2024

Battle of Bushy Run - One Hour Skirmish Wargames

Just wrapped up a great playtest for the Bushy Run game with One Hour Skirmish Wargames. Since there were only two of us, we kind of left a few of the units untested, but got enough good ideas for the game later this month at our annual Boeing Museum of Flight game day. Gave the natives the incentive to attack with the Special Capability of Bruiser. This gave them an extra draw card for both attack and defense. It was brutal, they ended up killing off enough of the Rangers and Highland Grenadiers that had both units fail their Morale tests at the end of turns. Plan to give the Grenadiers this trait for the next game. The natives also had the Fast capability of an additional 3" of movement. Otherwise, another good day with the rules.

British relief column marching west along Forbes Road to Fort Pitt. In the lead are small units of American Rangers and 60th Royal American Light Infantry. They are followed by 42nd Highlanders (Grenadiers), and 77th Highlanders.
In the woods, waiting in ambush are Delaware, Miami, Shawnee, Wyandot, Mingo and Ottawa warriors.
My buddy, Gene, ran the native - to good effect!
Natives have the Bruiser trait getting to draw the best of 3 attack cards to the defending Grenadiers 1 card.
Rangers and 60th Lights about to get the same Bruiser treatment. Cover doesn't give them another card during close combat - only for shooting. Note: the Grenadiers in the background are already dead.


The game was called a native victory after destroying two out of three British units.

On another note, I rebased all of my Napoleonic skirmishers on washers. I hope to use these same rules with them in the future. A lot of the figures were originally on washers years ago, so a return of sorts.
No fingers were damaged during the rebasing - I'm getting good at it (although it's not something to be proud of).
So much for now. Thanks for stopping in and wishing you all the best!

Friday, October 18, 2024

One-Hour Skirmish Wargame - Operation Cobra

Well it's been quite awhile since posting, but just finished a very fun game using One-Hour Skirmish rules for the first time. Although it was the first time with the rules, I wanted to add vehicles to see how the rules worked. Glad I did, as it turned out nicely. There were two German players, and along with my buddy, two American players. We all had a unit of about 10 infantry, including an HMG team, an anti-tank team, and a tank. We allowed the HMG team to make one move per player phase as a house rule. I managed to take out a Panther and a Fallshirmjager HMG team early in the game thanks to lucky card draws. Although it was the first time with the rules, everyone already had the rules and were itching to play them. The rules are well-written, straight forward, and can be picked up quickly. We played about 7 or 8 turns rather quickly with Jokers being drawn. We ended the game as a stalemate with both sides having a few casualties, but not really making any kind of breakthrough. Here are a few pictures I managed to take during the game.

Panther moving up along with Fallshirmjager support.
My Sherman and the Panther dueling. We engaged each other in a couple of turns, with the Sherman finally being able to take out the Panther.
My buddy James' M-10 peaking out behind some ruins. He managed to keep the Panzer 4 opposite him at bay.
The Panzer 4 with a marker showing 3 accumulated damage points from earlier fire.
My Sherman moving past the burning Panther. The Fallshirmjagers had a panzerschreck and panzerfaust which failed to damage the Sherman during the game.
US 4th Armored Division infantry moving towards cover.
Heer on their left flank, supporting the Panzer 4.
Some 101st guys supporting the American left; they must've not gone to England with the rest of the division after D-Day.
Fallshirmjager in defensive positions. A panzerschreck poking out of the ruins.
4th Armored infantry occupying a ruined building.
Panzer 4 and supporting infantry.
Start of the game.

All in all a really nice return to gaming with a few friends. Hope to play the rules again with a Horse and Musket scenario. Thanks for stopping by and wishing you all the best.