Friday, August 26, 2022

Great War in Africa - Homebrew Rules

Apologies upfront -  It's been a while since being on the blog - again. Something about summer activities have been keeping me away for too long. Anyway, just got back from a great game run by one of my buddies - all the figures and terrain are his. He also used his own rules - it had some elements of Arc of Fire, and used D10's for activation rolls, and D6's for movement and firing/combat. D20's were used to track suppression (similar to pins in other games). Not too difficult to pick up and was quite enjoyable. The scenario had the British (and native troops) in a train heading toward the coast with the Germans and their native troops attempting to stop the train and also take over a telegraph station occupied by British native troops. I commanded the British forces and take full responsibility of the train's engine being destroyed by the Germans - as well as having the telegraph station blown up. However, the Germans failed to move off table as it was one of their objectives. So, in essence it was almost a tie in the end. Here are some pictures from the game.











It was great spending time with folks I hadn't seen and gamed with in a while. Until next time, hope you're all having a good summer and staying healthy!

Friday, August 5, 2022

French in Egypt - Rebels and Patriots Game

Hello all! I've been off the blogosphere for a while, but actually hosted a Rebels and Patriots - French in Egypt game today. The game played out well enough and I learned a lot from several of the experienced players. I used the "Long Way From Home" scenario, which had the French needing to move off the table diagonally from one corner to the other.

Gratuitous group shot before the game - along with a bunch of Egyptian aquarium pieces.
Here's the view of the French units prior to the start of the game.
One thing I modified before starting the game was shortening the distance for the French. Having only played Rebels and Patriots a couple of times in the distant past, I had set up the table thinking of the longer shooting ranges of Bolt Action and the sweeping movements of Black Powder. The table size was 7.5' X 6'. I could've used just a 6' X 5' area more effectively. Anyway, we moved up the starting point for the French and also shortened their ending point. We also grouped the figures into 12-man units (except for one French Grenadier unit) from the 6-man units here. We played 12 turns and the French were victorious by destroying most of the Ottoman army - although they were still a little short of reaching their end point. Here are some images below from the game.
The one small French unit of Grenadiers taking cover behind an obelisk. Dismounted French Dromedary and infantry behind them. All of the Egyptian terrain are aquarium ornaments.
Mameluke cavalry moving into position to stop the French advance.
French pouring devastating musket fire into the Ottomans. The Ottomans had bad die rolls, including a few activation failures. One rolling snake eyes followed by a one. This had one of their units firing into a friendly unit and causing casualties and disorder. 
A unit of Janissaries moving through cover. Tufekci troops in the background.
Tufekci and Janissaries maneuvering around pyramids.
French in Close Order for more effective firing.
A long-forgotten pharaoh sits in silence while French invaders wreak havoc in his lands.

It's been a while since I've posted, but summer had me doing things away from the gaming and painting table - one was a visit to my youngest son currently stationed at Fort Hood. I had to take a picture next to the post's mascot - the "Phantom Warrior". It's really strange that a major US Army base chose this, but here it stands in front of the III Corps headquarters.
Well, so much for now, and until next time, wishing you all a great summer.