Tried using a can of Army Painter Quickshade Dark Tone my buddy gave me yesterday at the Fort Steilacoom Fix Bayonets game day. This is the first time I've tried it, and it gives a more brownish shade versus a darker shade of Minwax Tudor Satin stain. I ended up using my trusty old can of Minwax instead of the Quickshade.
Here's a comparison picture of the two stains - Army Painter was used on the figure on the far left, the other two Minwax. It's hard to make out the difference in the photo, but the Army Painter has a brownish tone versus the darker tone of Minwax. I suppose, I might just be more used to the darker shading.Here's a comparison shot of the contents in the cans - Army Painter Quickshade Dark Tone on the left, and my aged can of Minwax Tudor Satin Stain.The figures before staining.Next, a couple of pictures of my Imjin War naval game using "At The Height Of Battle" by David Manley, and MT Miniatures 1/1200th ships. Most of the ships used were formerly in David "I Live With Cats" Sullivan's collection (We all really miss David). The players all said they enjoyed the game, but we all agreed that a modification to crew casualties would benefit future games. Specifically, unless you triple the die roll results in combat or shooting, no additional casualties matter after the first one. As written, unless the die roll results as mentioned previously, casualties only affect boarding combat by reducing dice by half. We thought having combat dice reduced by one per each loss in combat or shooting might make it better for both sides.I had to leave after running my game in the morning period, as my back was hurting - I pulled some back muscles a few days before. Nothing serious, just old man stuff - heck I sometimes pull my back out just stretching. Anyway, more to follow with this ECW project, but will soon be playtesting a long-awaited (by me and others), Hawaiian Tribal Game. Until then, thanks again for visiting and wishing you all the best!









































