Friday, February 25, 2022

Battle of Marston Moor - Pike & Shotte

Well, got to finally get the ECW figures on the table today thanks to four of my buddies coming over to play out a Marston Moor scenario. Although I am familiar with the Black Powder/Hail Caesar style of play which the Pike and Shotte rules are based upon, wasn't exactly sure how it would play out with the specific rules. All in all, it was a really fun game had by all. The one thing we felt should be changed in the future would be to lessen the amount of rough terrain which slowed down the Parliamentarian-Scots Covenanter advance. I had tried to replicate the terrain from what I read in the Osprey book as well other sources, but agreed that less of the rough would've made the game play better. Anyway, here are some of the images from the game - with captions as best as I can recollect.

The Parliamentarian-Scots Covenanters were allowed to go first as this reflects them charging into the unprepared Royalist the evening of the actual battle. Top of turn 2 with part of the Royalist foot having successfully made it up to the hedge and ditch.
The Parliamentarian horse on their right wing led by Sir Thomas Fairfax being met by dismounted dragoons and cavalry led by Lord Goring.
On the Parliamentarian left Cromwell and his Ironsides charge into Royalist cavalry led by Prince Rupert. The Royalist cavalry, less their cuirassiers, had the Galloper rules which increased their basic movement to 12" from the usual 9". Also, units which were joined by Prince Rupert had the Ferocious Charge rule which allowed them to re-roll missed attacks in every round of combat when they charge or counter-charge. This was used to good effect in the game. In fact, the cavalry action was continuous for the 5 turns we played. Not the least due to the Galloper rule of them having to countercharge if able to always have to make sweeping advances.
View from the center of the battle; Newcastle's Whitecoats in center facing Scots Covenanters. One thing the players learned midway through the game was to remember that the foot regiments were made up of 3 separate units: 1 pike and two shot, and that they don't have to stay in rigid line. Soon the players got the hang of this and would use the shot more effectively, and while staying within 6" of the pike unit could always attempt to form hedgehog formation if needed.
The Royalist right. Most of the foot regiments had a light or medium cannon attached to them which allowed fire support to be manhandled along with them. The large areas of rough hindered the advance of the allied army. Although later in the game, once the players realized they could move units around terrain in smaller individual units, it became less of an issue.
Bottom of Turn 2 with Fairfax leading his cavalry through the openings in the rough areas. Goring's Royalist cavalry preparing to charge into their flank.
Turn 3 with foot regiments in the center closing in for musket fire.
A view of the Allied foot battle line. Behind them, on Cromwell's Plump are their heavy artillery.
Prince Rupert's cavaliers charging into the flank of a unit of Parliamentarian musketeers.
The Royalist left with some of their foot forming hedgehog - one unit of musketeers, while another staying in battle line for more firepower. The redcoat foot is a unit of commanded shot with firelocks.
Scots Covenanter musketeers getting into close range.
Parliamentarian foot on the right giving traversing fire upon Goring's Royalist cavalry. The troops in green are a unit of commanded shot with firelocks.
Prince Rupert and Boye in the heat of the battle on their right flank.
View of the center of the battle with Scots Covenanters closing in on Royalists.
As it was the last turn of the game, a unit of Parliamentarian cuirassiers charged into Sir Thomas Tyldesley's Regiment, even after the latter successfully formed hedgehog. The muskets failed to cause any casualties with closing fire, and the hand to hand was a draw - even with the pikes doubling their combat dice and the cuirassiers losing any charge bonus. With most of the Royalists unit holding out behind their cover and the slow advance of the allied army, we called it a close win for the Royalists.

All in all a great first time experience with the Pike and Shotte rules. Looking forward to more games with the rules. Thanks as always for visiting and wishing you all the best.

30 comments:

  1. Great looking game Dean and congratulations of realising your ambition to play Marston Moor. I was of course hoping for a Scots/Parliamentarian win - but you cant have everything!

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    1. Thank, Keith. It was close, and the terrain disadvantaged the allied advance a bit too much. Kindest regards, Dean

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  2. Good job, I too followed along but I'm not so familiar with that period of history.

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    1. Thanks a lot for your interest and kind words. Honestly, I'm a late arrival to the period myself. That said, it us an interesting period and has nice gaming possibilities. Warmest regards, Dean

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    1. Thanks a lot, Michal. It was nice to get everything on the gaming table. Warmest regards, Dean

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  4. Great looking game Dean, sounds like you all enjoyed your refight of Marston Moor.

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    1. Thanks, Mike. Yes, after a somewhat fuzzy start by the Parliamentarian-Scots army - mostly how to more effectively move through rough terrain, it got on well. Kindest regards, Dean

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  5. Good lord, what a battle! Congrats! Do you like this rules now? Newer played it, but some reviews claims that these rules are the best in comparison with other Rick Priestley rules (Like Hail Caesar and Black Powder).

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    1. Thank you so much. Pike & Shotte has the same basic overall rules as Black Powder. The "Hedgehog" formation is similar to forming square against cavalry. However, there are some subtle differences. We found that you can get creative moving individual units belonging to the same battalia. For instance, we had some foot regiments forming hedgehog with one musket unit and pike unit and leaving the other musket unit in battle line. The hedgehog facing a cavalry charge and the other musket unit firing on another enemy unit. As long as the units are within 6" of each other they can always test to form hedgehog if needed. The next time I use these rules may be with a smaller skirmish scenario with mostly horse and muskets. Just to see how that plays out. Warmest regards, Dean

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  6. Dean that is a wonderful spectacle. I have been waiting for this type of post since lates last year when you picked the project up.

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    1. Thanks a lot, Norm! Yes, I got tangled up in other projects and then wanted to add more units to this one - glad it finally got on the table. And it played out very nicely. Something I would like to play again. Warmest regards, Dean

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  7. Great stuff Dean, nice to see the toys on the table and a great battle.
    Cheers
    Stu

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    1. Thanks a lot, Stu! Yes, that's the ultimate goal with collecting and painting figures - get them into a game! Warmest regards, Dean

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    1. Thank you so much, Alexey! It was a very enjoyable game. Kindest regards, Dean

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  9. A wonderful looking game, with a close fought action. It seems like the rules worked well for the group, and of course good to see some more in person gaming again!

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    1. Thanks a lot, Peter. I liked how the rules played out, and learned a lot of how to best utilize them for future games. Warmest regards, Dean

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  10. Fantastic looking game Dean great to finally see all the figures out on the table brilliant 👍

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    1. Thanks a lot, Matt. It was a fun game and a nice experience with the rules. As noted above, same basic rules as Black Powder, but employed with different tactics to reflect the troop types. Kindest regards, Dean

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  11. Fantastic looking game! P&S rules are a fantastic choice for that period and what I love about them, is that I can easily add the house rules to it if I don't feel it is historically accurate. I think that the flexibility of the rules (like all written by Richard have that) is their strongest side.

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    1. Thank you very much, Bartek! Yes, great rules and easily modified. I feel as long as you are consistent with the rule during the game, there shouldn't be any issues. Warmest regards, Dean

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  12. That looks like a smashing game, Dean, nicely done. Must feel good to see all that work pay off on the table?

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    1. Thank very much, Markus. Yes, it ran pretty good - just a few mods for future games (mainly less blocking/slowing terrain on the Parliamentarians side). In fact, I'm hosting it at our annual big con in May - Enfilade. It'll be for 8 players this time - so players can concentrate on less units. Warmest regards, Dean

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  13. Awesome looking game, sounds like fun and the figures are of course excellent!
    Best Iain

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  14. Looks like things are back to normal where you are at post-pandemic, which of course is a good thing :) Back where I am at the country is still struggling to get to the endemic stage as the ICU cases are still high. Anyways nice to see things back to normal for you :)

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