Since I had the re-based infantry out, I figured I'd add the rest of the armies for a photo op. All of these figures were painted a while ago, but don't get out of their barracks much. Up first, the invaders - an army under the command of Kuroda Nagamasa. Note, the banners are painted up by whim (mostly taken from the Siege of Osaka scroll), and not historical to the Nagamasa clan as far I know.
Next a close up of Nagamasa and the generals of the three divisions. The large teppo cannon on the right flank is a Dixon model as is Nagamasa himself. The generals are Perrys, as well as the foot samurai. The rest of the figures are Old Glory - the mounted samurai and ashigaru spearmen have plastic Wargames Factory banners. The huts are from a local thrift store here - which unfortunately no longer carries them.
Close-up of the foot samurai on the left flank:
And now for the peaceful Hermit Kingdom - all Perry figures except for the Allied Ming Cavalry which are from The Assault Group (TAG). All the banners are from the Perry website.
Close up of the Ming Heavy Cavalry - which are actually sold as Song, the previous dynasty, but close enough:
Korean Medium Cavalry - in addition to being armed with bows, some have flails and swords:
The Korean overall commander, Kwon Yul. This was the piece that started the whole army - along with the memorial figure of my dog, Changun. He's flanked by Hwa Cha rocket artillery.
As far as stats go for the game to come using Hail Caesar core rules, here are some of the special rules for the different types of units:
Samurai Cavalry - Medium Cavalry - Marauders (ignore distance penalty for command); Brave (Shaken unit rallies without an order).
Samurai Infantry - Heavy Infantry - Tough Fighters (re-roll one missed combat attack); Stubborn (re-roll failed Morale saves).
Ashigaru Spearmen - Medium Infantry - Drilled (free move on failed order; move through friends without disorder); Long Spears (charging enemy cavalry disordered on roll of 1,2 or 3; all chargers lose charge bonus).
Ashigaru Bowmen - Light Infantry Archers - bow range 18"
Ashigaru Teppo - Light Infantry Archers (using Crossbow rules) - enemy Moral capped at 5+; enemy take automatic Break tests for casualties.
Cannon - Medium Artillery - 36" range; same rules as teppo for hits.
Ming Allied Cavalry - Heavy Cavalry - Marauders; Elite 4+ (recover from disorder on roll of 4+).
Choson Cavalry - Medium Cavalry w/bows - Marauders; Feigned Flight (can move out of combat); Parthian Shot (can evade and move closing shots).
Choson Government Infantry - Light Infantry - Double-handed weapons (enemy Morale capped at 5+).
Choson Government Bowmen - Light Infantry Archers - Marksmen (re-roll one missed shot).
Choson Militia Infantry - Light Infantry - Militia (no move on equal command rolls); Wavering (break test for taking casualties).
Hwa Cha MLRS - Heavy Artillery - 48" range; enemy suffer -1 Morale save on missile hits.
Anyway, these are just preliminary stats, as I'm sure after some playtesting things will change or be modified. Once I get some volunteer playtesters, I will be sure to post an AAR.