Here are some pics from today's game. Since I was one of the defending Imperialist players, I wasn't able to take pictures of a lot of the action going on. Thankfully, the three other players were fairly well-versed in the rules, one knows them better than me. We played 7 turns with the Imperialists still hanging on inside of the their defensive position near the Villa Bicocca, but called the game as it would be an inevitable French victory due to their overwhelming numbers. I should add, two of the defending pike units were lost after back to back bad break test rolls. The French, however, did not achieve their minor victory in capturing the Imperialists' camp as they failed multiple activations to move forward. In fact, they lost their most mobile unit, Giovanni de Medici's mounted crossbows early in the game after being defeated by Spanish heavy cavalry. In the center, the two large battalia of Swiss pikes slowly podded forward, while their Venetian allies eventually made it onto the defensive earthworks on their right flank.
French MMA charging into the Black Band's mounted crossbows. The French cavalry were slow to move with multiple failed activations - which allowed the Spanish cavalry to close in on them early in the game.The remaining French cavalry regrouped after the Spanish cavalry retreating from combat. Note the stream terrain on the Imperialists' right represents the deep ditch there. The terrain in front of the Imperialists' position is representational of the sunken road in front of them as well as the earthworks that that was behind it. I didn't want to include too rough a terrain for the attacking French as attackers would lose any charge bonuses when they hit the terrain. In fact, the Swiss pikes only could use their attack bonuses either once inside the defenses, or if they were able to enter via the causeway on their left flank.View from the left of the Imperialists defenses.
Swiss pike blocks advancing towards the Imperialist defenses.
Left flank of the attacking French including three units of gendarmes and one unit of mounted crossbows. The French cavalry were very slow moving with consecutive failed command activation rolls. In setting up the scenario, I had envisioned them reaching the Imperialists' baggage camp early in the game, but they never reached it even after 7 turns.
A spectacular looking game Dean - those Italian Wars are certainly very colourful, if nothing else! The table really looks great and sounds like all the players had a good time, so a perfect test for your convention game coming up!
ReplyDeleteThanks for the great comment, Keith. Much appreciated. Warmest regards, Dean
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