Now on to the game itself. The 4 players for this game included Bryan Shein of Pacific Sky Games (& outgoing President of NHMGS), Damond Crump, author of "Patrol" - a great set of WW2 skirmish rules, and Kim Harris from Eastern Washington and board member of Tactical Solutions, a convention held in Spokane. So, with folks like these, you know I was under a lot of pressure; actually I couldn't have asked for better players. They not only had a lot of patience with me trying to get my GMing down, but also had everything to do with the game flowing so well. We actually finished 6 turns (the agreed upon finish) in well-under 3 hours. We were allotted 4 hours.
The English players were very intuitive & aggressive. They utilized all of their forces well & the end of turn 6 saw much of the French forces with heavy casualties. the French had good intentions, but consistently bad dice rolls. The battlefield itself was largely still contested, though - no side had a clear advantage over the other. It was somewhat of a draw. The interesting thing was that this was the closest finish in favor of the English for the four games this battle was gamed. The three earlier play-test games all ended with the French looking like they would end up winning. In large part to the arrival during turn 3 of Richemont's two forces of mounted knight - which was unknown to the players. During the actual battle, the arrival of these forces did in fact turn the battle in favor of the French.
Here are some photos I managed to take in between my not-so-perfect GMing. Which must not have been so bad, as all the players said they had a good time & forgave me for any mistakes.











