Showing posts with label Roman Seas. Show all posts
Showing posts with label Roman Seas. Show all posts

Friday, June 22, 2012

Truants 2012 First Game - Ancient Naval Gaming

We kicked off the third season of Truants with an Ancient Naval game today at The Game Matrix. Having just received the excellent 1.5" hexed mat from Hotz Works, I figured it was time to get my 1/1200th Ancient fleets bloodied. I chose a free set of rules called Diodochi for the inaugural event. These rules are amongst the many listed on the Hotz Roman Seas site. I have Roman Seas too, but figured for fleet action with multiple squadrons, Diodochi may work a little better (read simpler and faster-playing). With some, or maybe a lot, of great suggested tweaks/improvements, Diodochi was agreed upon by the experienced Truants as a decent set to work with. There were 9 players with me GMing (or pretending to be). Each of the players ran about an 8-ship squadron. Everyone started out with their squadrons in Line Abreast - the best way for attacking.
 I even got to use some of my Roman Seas (1/300th scale) markers.
Even a gigantic Grapple marker that Al just had to use!
It was a very close game with the red fleet narrowly beating the blue. The rules include missile fire, combat with ram, raking, grappling and boarding rules. I intend to run this at conventions and similar venues where no prior-rules experience being needed.
All of the gamers, except for one, have years of experience with many sets of rules, including naval, so this was a great play test which I received a lot of great feedback and suggested improvements. Stay tuned for more Friday Truants' gaming posts. Disclaimer: I stole all of the photos off of Adrian's Facebook.

Wednesday, June 13, 2012

Hotz Mats

The Hotz mats I ordered just about a week ago have arrived! Thanks for the quick shipment Eric!

Here is one that will be used for a set of home grown rules that Bruce M. of Company B came up with. Actually, the rules are for his "Bots" game using robots, but can easily be adapted for gladiators. This is the larger (23.5 X 23.5") Sand Brown version that is bit richer in color than in the flash-washed photo.
This is the Sea Blue-Gray mat with 1.5" hexes. The mat is 72 x 45" and should be large enough for the 60-odd 1/1200th ships I have. Plan to use it next Friday at one of our annual Truants games - this is the third year  the few of us who don't work on Fridays (at least during the summer for our educators, Kevin and Mark) meet for ad hoc gaming.
For the naval game next week, I'm thinking of trying out either Delos or Diodochi, a couple of free rulesets that are listed on the Roman Seas website. I think they may work better for the scenario - larger fleets (30-plus per side) and no player experience. Not to mention the GM, me, being quite the novice with Roman Seas.

Sunday, May 20, 2012

Project Actium

Well I finally got around to painting and basing the C in C 1/1200th Roman ships I bought from a fellow TMPer several months ago. I split them into two fleets with about equal numbers of liburnian, trireme and quinquereme. I still have several cargo ships to paint too. Here they are representing the portion of the Battle of Actium with Cleopatra preparing to break out - those central ships are previously painted Langton and Valiant models.
Here are the C in C models - the red ones are Antony's fleet and the blue ones Octavian's.
The previous owner had most of the models painted with brown enamel. I soaked them in Green Stuff and used a toothbrush to remove the old paint. After a black undercoat, the oars were dry brushed a wood color. As they are about 60 of these total - I went into a production line method of painting. No fancy colors - just basic red and blue besides the natural wood areas.
I think the ones with covered decks are the quinqueremes - I think.
For the bases I cut up a plastic sign from a hardware store (Lowe's). This was a tip from a TMP post - the plastic is the same type as the Evergreen ones sold in hobby shops; but at a fraction of the cost. This sign cost about $5.00. Acrylic caulking was textured onto the bases and painted a blue green with white caps.
I currently have Roman Seas for rules, but plan on trying other sets out too. I would like a set with less charts; Roman Seas is still a good set though. I like using a hex mat for ease of movement too.

Wednesday, November 2, 2011

C in C 1/1200th Ancient Ships

Thanks to a generous TMPer, I managed to pick up about 60 of these ships for less than .50 cents each, including shipping. These should be more than enough for future Roman Seas games. Half will be painted with blue markings and the other half in red. I hadn't really heard of C in C before, and after reviewing their site, I saw that these ships are now out of productions (no images). I bought these sight on seen, since their other products, like WW2 aircraft look great. I was pleasantly surprised when I saw them today for the first time. They seem like a good match in size with the Langton and Valiant ships I previously acquired - the painted examples in the photo.
I'll start on them after the Old Glory French - which are just primed at the moment.

Friday, September 9, 2011

Langton 1/1200th & Valiant 1/900th Ancient Ships - Ready for Battle

Okay, only eight total ships, but it's a start.
Here are the three 1/1200th Langton ships - two quinquereme and one trireme (the one with two masts/sails). One of the quinquereme has a catapult. Really tiny stuff, but looks pretty much like what it should be.
And the five 1/900th Valiant pentekonters - which will be used as liburnians.
As you can see, they are all in a red/yellow color scheme borrowed heavily from the designs Eric Hotz created for his Roman Seas paper ships. My buddy already painted his Langton ships in blues; but I actually like red better anyway. Hope to get in a small Roman Seas refresher game soon.

Tuesday, September 6, 2011

Langton 1/1200th & Valiant 1/900th Ancient Ships - WIP

Finally got around to putting these fine models together - without tweezers too! The top row are Langton 1/1200th models - left to right, trireme, quinquereme w/furled sail and quinquereme full sail. The curved part of the stern for one of the quins was missing, so I fashioned one out of an old credit card. The bottom two rows are Valiant 1/900th pentekonters; but will be used as liburnians. The bases for the Valiant ships was made from plastic styrene and textured acrylic caulking.

Tuesday, August 30, 2011

Ancient Naval Project (Waiting in the Wings)

Ever since playing Roman Seas a few years ago, I've had a bug for Ancient naval warfare - at least the gaming side of it. I once had a decent sized fleet of paper ships in 1/300th scale, but sold it off after I decided to use 1/1200th scale ships. I somewhat regret doing this for a couple of reasons, one I sold it to someone outside of the local gaming group, and for another I've yet to replace it. Anyway, I've acquired a few 1/1200th & 1/900th models; still to be painted.
The 1/1200th are Langton that Kevin Smyth was kind enough to sell for a bargain price. The 1/900th are Valiant models that were also bought for a good price at the last Enfilade! convention. The two scales seem to be compatible with each other. This especially so as the basic construction of the ships are similar and the main difference is the size. My gaming buddy Adrian and I are seriously contemplating fleshing out our respective fleets with some Navwar models.

BTW, I spent a relaxing evening sipping Bloody Marys and cleaning my Walther P38/P1. I spent the day at work daydreaming about it; plan to hit the firing range on Sunday with another gaming buddy, Scott A. with his Colt .45. Should be interesting - two of the mainstay sidearms of WW2.

EDIT: I found this great site on painted Langton models by one Mr. Watkins. I will definitely be referring to this site.

EDIT+1: Another great site; this time with an awe-inspiring amount of ships.

Saturday, May 28, 2011

Enfilade! 2011

Two days down, one more to go. Tomorrow my buddy Adrian & I will be hosting our Battle of Magnesia game using WAB 2.0 rules. Friday I hosted a reprise of the Ichi no Tani samurai skirmish game that I ran last summer at Fix Bayonets! The rules are modified WAB rules that are really simple and fast playing - which all the players so far said they enjoyed.
I've run this game three times so far, and every time the outcome has been totally different. This time the Minamoto attackers along the shoreline chose to disregard the Taira camp entirely and focus on burning their boats. This they accomplished, but later lost both their heroes (Yoshitsune & Benkei), as wells as both of their standards. The Taira won the battle, but couldn't escape out to sea - but I guess that became a moot point.
Friday evening I got to play in Mike Garcia's super cool Ice Age Hunting game. I managed to bag a load of edible beasts, at the cost of losing most of my hunting party.
Saturday morning had me participating in a huge Roman versus Ancient Germans in the Teutoberg Forest. This impressive game was hosted by the White Rock Gamers from Vancouver, B.C. The rules were a modified (simplified) version of ARMATI 2nd ed. First time I had ever played these Ancients rules. At the end of the game, all of the gamers were presented a large color poster of the game flyer - class act those White Rockers!
Saturday afternoon, I got into one of Eric Hotz' always enjoyable Roman Seas games. I now feel like I erred in selling off the fleets I had built last year. Although I did pick up a packet of Valiant 1/900th scale pentekontors.
I scored some pretty good stuff from the Bring & Buy tables - one goodie is an OG Napoleonic Limber set which I got for $10.00. I also sold off some stuff that was only collecting dust.

There have been a lot of great looking games going on so far. I only managed to take a few photos being engaged in games the whole time though. Here are just a few of them - hopefully captioned correctly.



Saturday, July 10, 2010

Battle of Actium Project

After our playtesting of the basic Roman Seas rules the other day, my buddy Adrian and I are in full-sail prepping for a Battle of Actium game. 
As I mentioned earlier, we decided that 1) We really like the rules; and 2) We should go to a smaller scale than the 1/300th (6mm) scale we played. I sold off the ships and mat with 5" hexes to a gamer in Texas yesterday. I had hoped a sell it to a local gamer, but alas, they only responded to me after the Texan bought it. I'm happy the items are going to a good home and I hope he enjoys it. I put a lot of effort into building the ships and didn't make anything off of the sale - actually lost a bit considering the postage. I used some scavenged USPS priority mail boxes - cut up and inside out, but the wily (& penny-pinching) clerk saw the "Priority Mail" logo printed on the inside of the box and said he had to charge me the priority mail price anyway. I said next time I'll spray paint over the logo - he looked like he'd go postal on me :)!

Anyway, now that I have a little cash from the sale, some Langton 1/1200th scale ships will be purchased. Also, another Hotz mat, larger than the previous one, and with 3" hexes.

By all accounts of the Battle of Actium, Antony used mostly larger ships, such as quinqueremes:
These larger ships had fighting towers and also grappling hooks that could be fired from ballistae. While awaiting the arrival of Octavian's fleet, many of Antony's men had died or become incapacitated due to an outbreak of malaria. This depleted Antony's crews and he decided to burn most of his smaller ships, and consolidate his remaining effectives onto the larger ships. The larger ships should have had an advantage for ramming tactics, but supposedly due to the shortage of crewmen, they weren't able to reach the maximum speeds. Coupled with this, one of Antony's officers defected to Octavian on the eve of the battle, and provided him with Antony's battle plan - basically to corner and destroy the wing of Octavian's expert admiral, Agrippa. Octavian's entire fleet being aware of this, never allowed it to happen.

This is a period coin with Antony's name at the top and an image of a warship with what appears to be a raised corvus near the bow.
Anyway, our game will likely be a bunch of larger ships, Antony's, against an Octavian fleet of mostly triremes and smaller. Hopefully our game will look something like this:
Basic layout for the game:
Since it'll be in 1/1200th scale, we should be able to do up some of the shoreline too. That really seems to enhance a naval game - aesthetically anyway. Here's an aerial view of the location:
After a hard day's work:

Thursday, July 8, 2010

Roman Seas - First Game

My buddy Adrian and I just played our first Roman Seas game today. It was very, very productive. We ran through pretty much all of the basic rules, to include movement, ramming, grappling, oar raking, missile fire, and close combat. We used the pre-filled ship rosters so not having actual deck combat stands wasn't really an issue. I only regret that I couldn't find my alcohol markers for the roster sheets. We ended up keeping track with pen and paper. Here are a few photos I managed to snap while busy playing, re-reading and discussing the rules.  The numbers on the stands indicate movement rates - which is important for following on moves.

Having played the game with the rule's author, Eric Hotz, in the past really helped. Adrian remembered a few rules clarifications that had come up in his game.

Since the game mat I ordered is the smaller one, we probably max'd out the number of ships - six per side. Which was not a bad thing as we were within ballista range by the first turn. Also, a bigger playing area would've allowed more maneuvering, but for learning the basic rules, this wasn't necessary in my opinion. Much better to get in close right away and try out all the combat rules; as well as subsequent effects such as drifting from broken oars and successful ramming.
My blue hemoila in the foreground of the photo above successfully grappled the red heoila soon after this ramming.
One thing we kind of agreed upon was that for 1/300 scale models - as these are - a large surface area would be needed for larger scale battles. I'm considering going to something like 1/1200th scale with smaller hexes. We did agree that we really like the rules and will definitely be playing this again soon - and often.

Roman Navy fleets (Red & Blue):

Wednesday, July 7, 2010

Roman Seas - Playtest Prep

Tomorrow my buddy Adrian and I will play our first Roman Seas game - first time without the rule's author, Eric Hotz, running the game that is. Both Adrian and I were fortunate enough to have played in a game or two at past Enfilade! conventions. At the time, Eric hadn't even released the rules - he wanted to ensure the rules were well-written and defined before going to print. I think he's accomplished this. I actually went pretty hog-wild when I first got the PDF rules several months ago; building more of the PDF ships than my 4' x 6' mat can fit. Once I get the hang of the rules, I'll likely order another mat to have an 8' x 6' playing area.
Anyway, here's what I set up today - we may rearrange it tomorrow once Adrian gets here. I'm only planning to use two each hemoila and liburnian vessels, and one each trireme and quadrireme per side. Holding off on the bigger ships, the quinquereme and hexeres; as well as several more hemoilas and liburnians (beg pardon is these aren't the correct plurals). I printed out the pre-filled playsheets for these ships; and although we won't have actual deck troops, we'll simulate and keep track of them using the sheets.

Saturday, November 14, 2009

Roman Seas Fleets Complete

The interior panels were added - with some trouble as they should've been added prior to gluing the ships together, but I initially had not planned on using them. I'm glad I did, as they not only make the ships look better, but add little bit more strength. The white showing at the seams of the ships were also painted.

Wake foam was added near the bow, oars, and rudders of the ships.White paint was first applied, but the results were not 3D enough, so acrylic silicon caulk was applied to the bow and steering rudder wakes.

The only thing left to add are the ship markers to the base - which helps ID the ships faster during the game.

Wednesday, November 11, 2009

Roman Seas Movement Bases Painted

I initially was thinking of using colored craft paper to cover the bases, but since I couldn't find the stash, I went ahead and used some blue spray paint that I had in the garage. This blue is a cheap can of "Royal Blue" from Walmart. The first few bases came out a nice colored blue, but didn't match the Blue Grey mat, nor the darker blue of the part with the oars.
I happened to notice the over spray on the black tray I used to hold the bases while painting appeared to have a fairly closer color match to the mat and the blue on the oar parts.  So, I undercoated the bases with flat black (again a cheap Walmart can), and then sprayed the blue over it. I didn't wait for the black to dry before applying the blue. In fact, the paint seeps into the card on contact and doesn't really pool. The coats weren't applied evenly - rather haphazardly, in fact - figuring the uneven coloring might better replicate the appearance of the ocean than an even solid-colored coat.
Here's the color match (or attempt) to the mat. The color matches the dark blue between the oars pretty good.
Hexeres mounted - Elmer's White Glue & rubber bands to hold them in place.
I plan add the interior panels, as well as touch up the white seams with paint.