Sunday, September 14, 2014

Hinchliffe Models Taisho - WIP +3

In the home stretch - only need to do the weapons - bow, quiver and sword/scabbard; oh, and the large knot for the back of the armor.
I got lazy and failed to paint the inside of the shoulder armor.
The dragon fly motif was a favorite for samurai as it was believed to never back up - that is, retreat.
A large knot will go on the back of the cuirass.
During the Heian period, kote - or sleeve armor, was usually only worn on the left, bow holding arm.

Saturday, September 13, 2014

WAB Medieval Campaign Day

Not the biggest turn out for our monthly WAB Medieval Campaign Day at the Game Matrix, but we did have some good games - in fact, I won an overwhelming victory with my Early-HRE army over my buddy Adrian's feared English longbow-heavy army.

The HRE knights' 2+ armor save coming in very handy in defeating two of Adrian's longbow units in HTH combat - even after taking heavy arrow fire.
The HRE knights engaging the first of two English longbow units in HTH

The remaining HRE knights about to take out a second English longbow unit in HTH - in spite of charging through stakes. Actually, the knights, including the Army General, failed all of their attacks, and it was the warhorses that caused the English casualties.
The HRE left flank was well supported by allied Hungarian Szekeler Expert Cavalry. Their Parthian Shot capability never allowing the English Hobilars to even be a threat.
The Szekeler cav rode up to the rough terrain, fired and moved back to safety for every one of the six turns. The Militia bowmen on the hill never did any damage to the English foot knights. Although the HRE light bolt thrower did very well - taking out six knights in two turns.
The picture below has Old Bob's Normans facing off against Ron's Normans - Ron won this game.
Old Bob's Normans charging Ron's Normans in the distance
As Pat was the odd-numbered player, he went against Ron's Normans next. Ron won this second game too.
Finally, I picked up a copy of Saga's Crescent and the Cross from Pat - he in turn had picked it up at his recent trip to Germany to attend the WAB GT there. He got the book from the author Alex Buchel, who also attended the tournament venue. I hope to use my Normans as Crusaders at a Saga game day in November. Haven't played Saga since 2012, but looking forward to getting some games in soon.

Friday, September 12, 2014

Hinchliffe Models Taisho - WIP +2

Spent some time finishing up most of the armor, as well as the face - the only exposed flesh area. The hands are wearing doe skin gloves.
The two chest armor pieces, head and shoulder armor are not glued to the torso yet - and tacked on to see how the pieces fit - particularly the shoulder armor as the neck guard hangs very low from the helmet.
 Besides the clothing, the sword, bow and quiver still need to be painted.
The agemaki, or large knot also needs to be added to the back of the cuirass.
Won't get much painting done tomorrow as I'm meeting up with some of the local WAB crew for our Medieval Campaign. I'm using my Early-HRE army.

Wednesday, September 10, 2014

Hinchliffe Models Taisho - WIP +1

Motivated by a post from local gaming buddy and former NHMGS President, Kevin Smyth, I picked up the brush for about an hour late in the night, and worked on the printed leather portions of the armor. Tried to copy the pattern from the box art and instructions, but it's more of a simplified interpretation of it. Kevin had mentioned on the NHMGS Facebook that even if you only paint for an hour a day (or night in my case), you'll be surprised at how much can get accomplished.
I'll touch it up a bit after the Minwax staining process.

Monday, September 8, 2014

Hinchliffe Models Taisho - WIP

Dry-brushed the basic lacing pattern; as well as the red lacquered knots. The Minwax stain process should clarify the lacing a bit more.
I chose a solid red pattern for the lacing, as more elaborate types tend to take away the from the overall look of the armor.

Here's a nice image of the construction of the O-yoroi - or great armor.

Sunday, September 7, 2014

Hinchliffe Models Taisho by Ray Lamb

Here's a very old metal model that I picked up off of ebay some years ago for about $30.00, IRRC. I see it going for a lot more now. Anyway, it's a huge and weighty piece of metal that measures about 135mm from soles of feet to top of the kabuto (not including the crest). The seller (or someone else) had epoxied the torso ad legs together - rather messily too I might add. I soaked the epoxied parts in DOT3 brake fluid for several weeks - basically because I forgot I had done it. By the time I check on it again (using latex gloves), the epoxy had loosened off and the parts were cleaned up. Here it is below with the main parts glued together with Loctite Super Glue. A Dremel was used to even out parts of the seams - as the casting didn't fit together as perfectly as current models. A 28mm T.A.G. samurai sits on the base for size comparison.
Here's the model with all the parts separated. The kit is from the 1970's, and incredibly all the parts were in pristine condition - as well as the box and full-color instruction sheet.
I don't plan to spend as much time and effort on it as the one pictured on the box art. I will likely paint it up much the way I do 28mm figures now - that is, a basic paint job followed by Minwax staining. This is just one of the few remaining large scale models I have packed away that I want to get painted up.

Sunday, August 31, 2014

Verdun - WW1 Bolt Action

Just a few teaser pics of a Bolt Action WW1 scenario for a game day in a few weeks. I had intended to host a Muskets and Tomahawks game, but discovered I didn't have adequate terrain for that scenario, so switched to Bolt Action instead. This is actually fortuitous as I've been wanted to try out the rules for WW1.
This large terrain piece is actually a 15/20mm piece for Monte Cassino, IIRC. I picked it up at a convention for a fraction of the original price as the molding on the bottom was flawed.
Most of the figures are from Old Glory's Trench Wars range; the Maxim teams, as well as the Jaegers are Foundry.

The 37mm infantry support guns can be used to take out defensive positions. I may not use them in the actual game.
Here is then one-page QRS for the scenario. I gave the Chauchat automatic rifle a chance to jam after firing.
Bolt Action is another very simple set of rules which can be modified and tweaked - much like Hail Caesar and Black Powder. Guess I'm a fan of the "black books."

Friday, August 29, 2014

Hail Richard! Triumph at Bosworth Field

Richard III is still King of England! Thanks to buddies Scott A., Pat, Keith, and Kimo, the Bosworth game finally played out using a much-modified version of Hail Caesar. The usurper, Henry Tudor (played by Pat) and the Earl of Oxford (played by Keith) were defeated by the forces of Richard and the Duke of Norfolk (played by Kimo), and the loyal support of the Stanleys (played by Scott A.). Now Pat rolling two Blunders in the 6 Turn game did not help the Tudor cause. And to be fair, the so-called Welsh Milksop fought courageously - even charging the Yorkists forces on Ambion Hill.
Turn 2 has the Yorkists cautiously moving down the slopes of Ambion Hill. The forces of the Duke of Norfolk in the center, and Richard's cavalry on their left. The Earl of Northumberland still remains on the Hill. He would soon leave the field, causing the Stanleys to join the forces of Richard (see below mechanics for this odd behavior)
Kimo being a prudent commander did not have the Duke of Norfolk charge down Ambion Hill into the forces of the Earl of Oxford - as it was done in history. This caused the Tudor forces to advance toward the defensive position of the Yorkist. Turn 3 had Northumberland leave the field, causing the Stanleys to join Richard. In retrospect, it may be more appropriate to have the Stanleys join Henry if Northumberland were to leave the field.
The Earl of Oxford's battle moving toward Ambion Hill - after taking some casualties from Yorkists missile fire.
 Henry, aware of the Stanleys siding with Richard, decided to mount an attack on the Yorkists on Ambion Hill.
Henry and his cavalry charge into Norfolk's battle - no milksop here. Richard and his mounted forces are on Henry's right - on the move to flank Henry's forces.
The Stanleys advancing in support of Richard - skirting around the dreaded marsh.
Oxford's battle at the base of Ambion Hill - attempting to engage Norfolk.
Top of Turn 6 had Pat rolling another Blunder and subsequently having Henry turning and fleeing; ending Henry's bid for the Crown of England.
A gratuitous shot of the missile troops killed off in battle - lining the River Styx.
The general mechanics for this game worked to my satisfaction - as I was confident they would as they were pretty much the same for the successful Siege of Haengju game. The victory conditions were simple enough - death of either Richard or Henry by Turn 6. However, the added element of the Stanleys loyalty/disloyalty toward Richard could be improved. The rules for the Stanleys used in this game are below:
* If Richard advances, Northumberland rolls 1D6:
1-3 = Northumberland quits the field
4-6 = Northumberland remains in place
* If Northumberland quits the field, the Stanleys will join Richard and attack Henry (this is what happened in the game)
* If Northumberland remains in place, after King Richard commits any part of his battle, then the Stanleys roll 1D6:
1-2 = Stanleys attack Henry
3-6 = Stanleys attack Richard
* If Richard can avoid committing his main battle, i.e. defeat Henry with just Norfolk’s battle, then Northumberland remains in place well to the rear, and the Stanleys also remain in place.
For what it's worth, here are the rules used for the game - of course, there was some tweaking during the game. One being the use of commanders in combat - pretty much a combination of Hail Caesar and WAB rules. They couldn't be targeted by missile fire, but could engage in Combat with attendant peril.
These core rules can easily be modified (as they were in the first place) or given more detail to add flavor and depth as desired. That all said, I intend to put this on the back-burner for a bit as I need to prepare for Muskets and Tomahawks game I'm hosting at a game day in a few weeks.

Wednesday, August 27, 2014

Retreat from Moscow Playtest at Bruce M.'s

Taking advantage of an invite to participate in longtime gamer Bruce M.'s Retreat from Moscow playtest, I took off early from work and headed over to his palatial residence in the affluent Gig Harbor neck of the woods. Being with the hobby since time immemorial, Bruce has an extensive collection of figures, terrain and interesting artifacts. Bruce is no mean painter either and the figures for the game were mostly his. The rules which Bruce concocted are as always very interesting and fun to play. The combat (or melee as he likes to call it) is decided by D6's per figure after modifications. After rolling, the dice are lined up from highest to lowest, and then both sides compare scores - highest defeating lowest to determine casualties.
French starting their movement towards Paris
The victory conditions were the French getting off the far side of the table using the road. The Russians (which I sided with) scored, or lost points, by either capturing or killing French - including the capture of wagons/sledges. The Russians could also steal captured items/prisoners from other Russians. I tried this with my foot troops against mounted Cossacks - to my detriment.
Cossacks charging the French. Captured French were worth more than dead ones for the game. The wagons/sledges were worth the most.
This was the second playtest for the rules; although my first time playing them. They are easy enough to pick up by the second turn, yet interesting enough for a very enjoyable game. I believe Bruce plans to host this at next year's NHMGS convention, Enfilade!
French just past midway and heading into a village filled with ill-tempered peasants.
The far end of the table for the French. This was the side I was positioned on with several foot units. One an Opolchenie unit with spears. They attempted to assault a handful of French in a cabin, but were completely annihilated by them. I also ran the sledge mounted cannon - which had the crew fleeing from it after being defeated by more French in melee.
I think we played about 5 or 6 turns and called it a slight Russian victory, as most of the French had been either killed, captured or pretty well surrounded by Russians. This was all after another unit of Russians I ran were decimated by Cossack cavalry, after I had impetuously tried to steal the carriage they had captured.

It was a great mid-week diversion, and gave me an excuse to leave work early. It was also nice to see Bruce's collection again.
Bruce's game room and part of his extensive collection. In the far right corner of the photo is his Company B display table which he takes to conventions.
The Bosworth game is still a go for this Friday. It'll be interesting to see how it plays out using the "loyalty" mechanism.

Saturday, August 23, 2014

Battle of Bosworth (Redemore) Field - Playtest Set-Up

Finally got around to setting up a playtest for the Bosworth Field game. The large hill previously used in the Imjin War (Siege of Haengju) game was quartered and two parts used to replicate Ambion Hill. King Richard III is at the top of the hill, with the Duke of Norfolk in the lead battle; and just the command stand for Northumberland in the rear.
Facing Richard's forces are the Earl of Oxford and Henry Tudor. The earl's forces are those nearest in the photo above; all on foot. In the distance - equally spaced away from both Richard and Henry - is the Stanley contingent. A marshy area is located to Henry's right.
Ambion Hill.
The forces of Henry Tudor below Ambion Hill. The Earl of Oxford to his left. Their forces comprised of English, Welsh, Scots and French mercenaries.
The substantial Stanley force. Their participation for either side unknown at the start of the battle.
View from the top of Ambion Hill looking directly towards Henry and Oxford; the Earl of Northumberland rearmost.
View from Ambion Hill looking towards the northwest - Henry Tudor, the Stanleys and the marsh in the distance.
Oxford's forces, with Henry and his smaller contingent to their right.

The actual playtest will be in a few days, as my buddies have other commitments this weekend. No problem, as I just set this up late last night and this morning. The rules will be a modified/simplified version of Hail Caesar - same core rules as those used for the Imjin War game, but with special rules for particular troop types in this game. The mechanics for getting the Stanleys involved will be based upon the suggestions made in this TMP post by one "Daffy Doug" (excerpt below):

"The earl of Northumberland's command may be left off-table to the king's rear (saves having to use figures that way if you're short.) What he does is key to what follows. When king Richard commits the main battle, Northumberland will make a test to see if he stays put or rides off the field. You can make this a 50/50, heads he rides off the field, tails he stays put.
If by some method king Richard can avoid committing his main battle, i.e. defeat Henry Tudor with just his van battle, then Northumberland remains in place well to the rear, and the Stanleys also remain in place.
But if Northumberland quits the field, when Richard commits his main battle, the Stanleys will join the king's army and attack Henry Tudor.
But if Northumberland remains in place, after king Richard commits any part of his main battle or reserve, then the Stanleys roll 1d6: 1,2 = they join the king's army and attack Henry Tudor; 3,4 = Stanleys remain in place; 5,6 = Stanleys attack king Richard…."

I've seen other mechanics for this battle, but I like this one as it doesn't require troops for Northumberland :)!

More to follow. BTW, apologies for not visiting fellow-blogger sites as I was away from computers for much of this past week. I plan to catch up on your blogs as soon as this is posted.  Loyaulté me Lie!

Saturday, August 16, 2014

Redoubt F&IW French Marines

Thanks to good weather once again, the Minwax dried in record time - allowing me to finish these six Redoubt French Marines.
I really like these figures - they are well-detailed, but not overly complicated to paint. They are also very robust and make for good skirmish gaming figures.
A bit of highlighting was added after the Minwax stain/wash. The faces were given a bit of color also. Being in marching order, without their coats, they show their blue underclothes to good effect.
Here is a comparison shot with Redoubt, Foundry and Front Rank. Surprisingly (to me anyway), Front Rank are a bit smaller than both Redoubt and Foundry. Admittedly, the Foundry SYW range of British and French are noticeably larger than their other ranges (including others in the SYW range).
That all said, I like the larger size of these figures for skirmish gaming. Speaking of which, a play test using a modified version of Muskets and Tomahawks is in the near future.

Redoubt F&IW French Marines - WIP

A small unit of  French Marines which were ordered along with the Highlander Grenadiers from Redoubt Enterprises. These are nice figures, as are the Highlanders. They are sized on the larger side of 28mm and a good match for the Foundry SYW figures. They've been given the usual Minwax Tudor Satin stain treatment over a basic block paint job.
The figures prior to the stain/wash. They are sans greatcoats and in marching order with native style leggings.
Once the stain is dried, they'll be sprayed with Testors Dullcote and given some highlighting.