These are also from Old Glory's Boxer Rising/Rebellion range. A bag each of cossacks (sadly without fur caps), and artillery crew. I ordered a couple of Tsuba Miniatures cannon for the crew to man. Plan to base some of the figures with the gun, and a few as singles. Should've ordered another cannon as there are 19 figures, and only plan to use 4 or 5 per cannon. Also ordered a pair each of Tsuba Hotchkiss and Maxim machine guns with crew.
Friday, December 8, 2023
Sunday, December 3, 2023
These are actually from their Boxer Rising/Rebellion range, but the uniforms are pretty much the same. In fact, the main reaason I wanted these Old Glory figures was to match the Meiji IJA figures also from the same range.
Friday, December 1, 2023
Hosted a nice playtest for a game I plan to run at next year's Enfilade convention. The scenario is based upon the intial landings by the British led by General Wolfe. The game went for eight turns with the battle being a seesaw affair and ending up with both sides at the center of the battlefield. The British left did manage to destroy or push back most of their opposite side due to superior fire power. The British left consisted of several small units of Rangers and Light Infantry. The British right was slowed by movement in difficult terrain (rocky beach), and also a failed Activation of one unit rolling double 1's. A subsequent roll ended up having that unit fired upon a nearby boat of fellow British and killing three of them before even hitting the beach. The French had picquets in the center manned by small units of Marines. They decided to abandon the picquets leaving them open to the British. However, the French received reinforcements in turn 3, where they decided to return to the picquets - still not reach by the British. A large group of allied natives joined the French but failed to make it out of the woodline after being shot at by the British. The British grenadiers made slow advance in the center - even having to retreat back to the shore after failing Activations with rolls of double 1's. After seeing the battle reach a stalement, we called the game a draw. With movement being only 6 or 8 inches per turn, it was decided that one of the original victory conditions for the British to reach the opposite end of the table was very unlikely. A change to the victory condition would be to overrun or take over the picquets mid-table. Also, destroy more of the enemy units would be an alternate condition. Otherwise the scenario seemed to play out well. Here are a few pictures from the game.
Wednesday, November 29, 2023
Just got done play-testing The Wooden Hand of Captain Danjou - The French Foreign legion at Camerone by Howard Whitehouse, hosted by Kevin Smyth ("A Gamer's Tales" blog). A very nice set of skirmish rules made all the more enjoyable with Kevin's beautiful collection of French Foreign Legion and Mexican troops. Another buddy scratch-built the great looking Hacienda Camarón.
Friday, November 24, 2023
Made some boats out of cardstock and foam core to use in a Siege of Louisbourg scenario. Although there are few really nice resin ships made by John Jenkins Designs, as well as Perry, I only intend to use these for the initial movement/landing phase of the game. Also, the material used was from the local Dollar Tree, and stuff already on hand.
Saturday, November 18, 2023
Just got back from another great game day at the Boeing Museum of Flight. This has been an annual thing for about 10 years or so now. Our good NHMGS president, Kevin Smyth ("A Gamer's Tales" blog), reached out to the museum way back when and somehow gets us in for free on their yearly "Hobby Day". In addition to us getting to host games - we get around 6 or so tables for the morning and afternooon periods - there are also displays from the local scale modellers club, and also the local RC model flying club. This weekend hosted an additional event - the CooperCon, it's a meeting of folks who discuss and share "info" on DB Cooper and his caper. It kind of makes sense to have it there as he did jump out of a Boeing 727 somewhere over the Pacific NW. Anyway, back to the game day - in the morning period I got to play in my buddy Lawrence's game based on the battle at the White River (near present day Auburn) in 1856 between US troops from Fort Steilacoom and the local natives (warriors from the Nisqually, Muckleshoot, Puyallup, and Klickitat tribes). I ran some of the US troops and our side ended up pushing most of the natives back into the wood. The rules used is called Brother Against Brother. The rules seemed to favor our troops as we could charge the natives, but they couldn't charge us. A successful charge to reach within 6" of the enemy forced the enemy to retire 3D10 inches. We also had 30" max range with our muskets and the natives' trade muskets only had a 20" max range. Besides our game in the first period, there was also a Tribal game of "cavemen vs. cavemen". Since I played in a Tribal Game last month at the Veteran's Museum, figured I'd give someone else a chance to try the rules. It was another great looking game put on by David Sullivan ("I Live With Cats" blog). A Wings of War game and a Vietnam bombing campaign game called "Thuds Over Hanoi" were also in the morning period. I played both games in years past so opted to get into the White River game. The afternoon period had a bit fewer games, Kevin ran his Air Race game (always a favorite - and another one I got to play in a few years ago), my buddy James ran a Bolt Action WW1 East Africa game, and another buddy, Wil, hosted a WW2 Soviet vs. German Chain of Command game on the next table. Managed to take a few pictures of the games - also some pictures from the WW1 and WW2 exhibits. I've posted pictures of these exhibits before from previous game days here, but figured it's been awhile so maybe some folks haven't seen them. Oh, and I did get a nice Sheppard's Pie lunch special at the cafe.