Saturday, August 16, 2014

Redoubt F&IW French Marines

Thanks to good weather once again, the Minwax dried in record time - allowing me to finish these six Redoubt French Marines.
I really like these figures - they are well-detailed, but not overly complicated to paint. They are also very robust and make for good skirmish gaming figures.
A bit of highlighting was added after the Minwax stain/wash. The faces were given a bit of color also. Being in marching order, without their coats, they show their blue underclothes to good effect.
Here is a comparison shot with Redoubt, Foundry and Front Rank. Surprisingly (to me anyway), Front Rank are a bit smaller than both Redoubt and Foundry. Admittedly, the Foundry SYW range of British and French are noticeably larger than their other ranges (including others in the SYW range).
That all said, I like the larger size of these figures for skirmish gaming. Speaking of which, a play test using a modified version of Muskets and Tomahawks is in the near future.

Redoubt F&IW French Marines - WIP

A small unit of  French Marines which were ordered along with the Highlander Grenadiers from Redoubt Enterprises. These are nice figures, as are the Highlanders. They are sized on the larger side of 28mm and a good match for the Foundry SYW figures. They've been given the usual Minwax Tudor Satin stain treatment over a basic block paint job.
The figures prior to the stain/wash. They are sans greatcoats and in marching order with native style leggings.
Once the stain is dried, they'll be sprayed with Testors Dullcote and given some highlighting.

Saturday, August 9, 2014

78th Fraser Highlanders

Finished the Redoubt figures - painted up as 78th Fraser Highland Grenadiers.
Thanks to a very sunny day, the Minwax dried in record time. After spraying with Testors Dullcote, some highlighting was added to the coats; and stripes were added to the pattern.
They'll be part of the force commanded by General Wolfe, along with grenadiers from the 22nd, 40th and 45th Regiments, as well as Rangers.
Incidentally, I met the Honorary Major for the Fraser's (Vancouver, B.C. group) last year at a convention. He was a wealth of information on the regiment. The tartan he's wearing is the clan sett, which may or may not have been worn during the French and Indian War. I chose the Government pattern as the clan one would be lost with the red coat.
A small unit of French Marines, also from Redoubt, are next in the paint queue.

Redoubt F&IW Highland Grenadiers - WIP + 1

Finished the block painting and gave them a wash of Minwax Tudor Satin stain.
Today's a good day for the stain, as the temp should be pretty high and speed up the drying process.
Here's what they looked like prior to the staining. The blue doesn't look so light  to the naked eye, and helps their look on the table top.
Now I'm off to see some gaming buddies at the Game Matrix who are starting the Medieval WAB Campaign to catch up with the rest of us.

Friday, August 8, 2014

Redoubt F&IW Highland Grenadiers - WIP

Started on these guys today - just got them in the mail yesterday - only about two weeks since placing the order. So far only the flesh, musket, bearskin and plaid have been painted. They'll be a unit of 78th Fraser Highlanders for Muskets and Tomahawks. In fact, Redoubt Enterprises has been kind enough to create a pack of six figures of three different poses for these rules.
The camera flash lightened the plaid a bit; and will be darkened after receiving a Minwax stain treatment once the rest of the painting is done.
The Fraser Highlanders participated in most of the major campaigns and battles during the French and Indian War - under General Wolfe's command at Louisbourg and the Plains of Abraham.

Sunday, August 3, 2014

General James Wolfe - Front Rank Mini

Finally managed to pick up a brush today - for a couple of hours. This is a Front Rank figure of General James Wolfe - a hero of the French and Indian War. He was quite a driven individual which belied his slight physical stature and not too robust health. The figure is nicely detailed, but in typical Front Rank fashion a bit more stocky looking than the character it portrays.
The young general is in a simple uniform taken from a famous painting of him. He's wearing a black arm band in remembrance of his recently deceased father, also a famous general.
He was a fighting general who one could argue was out for glory - often at the expense of the men under his command. However, his bravery on the battlefield cannot be understated. He led several daring assaults at the Siege of Louisbourg, where he commanded units of Grenadiers, Highlanders and Rangers. He, of course, soon thereafter met his fate at the Battle of  the Plains of Abraham - famously recreated on canvas by Benjamin West.
As in the painting, he is shown with a musket, as opposed to a sword which was more typical of some ranking officers.
Here is an image of the painting which the uniform colors are based upon. Thanks to Doug Hamm (blogger Dots of Paint) who threw in this figure for free when I bought some of his F&IW Front Rank lead a while back.

Saturday, August 2, 2014

WAB Medieval Campaign - First Round

Although we didn't get a very large showing today at the Game Matrix, we went ahead and kicked off a WAB Medieval Campaign being GM'd by Pat L. (aka Socal Warhammer). My Early-HRE army went against Old Bob's Normans. Our game ended in a tie - although I ended up with more points, there wasn't enough of a spread for a win. Our buddies Adrian and Bruce D. fought it out on the next table with their English and Crusader armies, respectively. Adrian won by a slight margin. We plan to meet again next month on the regularly scheduled NHMGS Game Day (every third Saturday of the month). The period we're using for the campaign is 900-1300 AD, or thereabouts - just no gun powder. Today, my dice rolling was not much better than usual, but it was comforting to see my opponent, as well as the other players having just as unlucky rolls. It's not just me!
The Early-HRE battle line. The infantry is now two units of spears and two units of crossbowmen. Previously there were three units of combined spears and crossbows. They performed satisfactorily enough that they will remain in these formations.
Szekeler light cavalry moving up to fire on the Norman left at the top of Turn 1. With their Nomad Cavalry Deployment rule, they were able to march move up during the initial skirmisher free movement before the first turn. They then made a normal move up to fire their bows without movement penalty due to their Expert Cavalry rule. Then they moved back a normal move with their Parthian Shot rule. They managed to do this same maneuver in all six turns. but due to mediocre dice rolls only took out a few enemy troops the entire game.
Center of the battlefield. The HRE crossbowmen held their flank, but didn't score many casualties.
The small militia bow unit did surprisingly well. They moved into the wood line and provided nice bow fire. That is, until they failed their Leadership test after taking several casualties from Norman infantry javelins.
Things got interesting on the HRE left flank. First the crossbowmen fled from a Norman cavalry charge. The charge failing brought the Norman unit close enough for a charge by the HRE knights in their turn. Prior to this, the HRE units on the left all reformed to face the Norman approach - after passing Leadership tests using the General's 9 Leadership.
Thanks to the Normans' counter charge response, the HRE knights were able to just make contact. They have a limited 12" charge range due to their encumbrance of barding. The HRE general going first took out a couple of Normans, followed by another Norman casualty from the rest of the attacks. The Normans failed to cause any damage to the well protected HRE knights. Interestingly - both the Norman and HRE warhorses forgot to use their attacks! The First Charge rule auto-broke the Normans. However, again due to encumbrance, the HRE knights couldn't overtake the fleeing Normans. In fact, the 2D6" move only got them 4" up - just enough for the other Norman cav unit to make a flank attack in their next turn.
The next turn had the other (non-fleeing) Norman cavalry hit the HRE knights in their flank. Although the HRE only had two attacks back to the Norman six, only one casualty resulted. Yet this was enough for a loss and auto-break themselves. Both the earlier fleeing Normans and the HRE knights both passed their subsequent Leadership tests and returned to the fight. By Turn 6, the Normans decided not to charge the HRE knights facing them and thus ended the game a close tie. Both armies returned whence they came to lick their wounds and hopefully come up with more dynamic tactics the next time they meet. In fact, thanks to the campaign generator, the Normans can add another 65 points and the HRE army can add a light bolt thrower.

Meanwhile, the English - longbow heavy - are taking on an army of Crusaders with Saracen allies.

Saturday, July 26, 2014

GW Fortress Gate

Finally painted this piece up today; it was an ebay purchase some time ago. I was motivated to paint it up for a Muskets and Tomahawks scenario, of all things. It is planned to be a facsimile for the Dauphin Gate of Fortress Louisbourg. The actual gate was a bit more stylized, but this should work nonetheless. The obligatory Empire troops are stage around it for now.
The walls were painted with Ceramcoat Sandstone, stained with Minwax Tudor Satin, and then dry-brush again with Sandstone - after being sprayed with Testors Dullcote. The stonework around the gate was given various shades of greys. The gate and portcullis were painted a light brown - with metal parts picked out in blackened steel.
The only thing in the painting queue right now is a lone Front Rank General Wolfe figure. However, due to the great weather here, I've been spending a lot of time in the yard. I tend to go overboard once I start pruning trees.

Sunday, July 20, 2014

Bosworth Field Commands - Stanley and Northumberland

So here are the final two command stands for the Bosworth Field project. These two, Stanley and Northumberland, will be commanding the units that will either support or turn on Richard III. In reality they both did, the former by actively taking part in the fighting, and the latter by not committing his forces.
I plan to use some kind of mechanism to allow either to support or turn on Richard for the game.
The nice flags were once again downloaded from the Grumpy Wargamers site. Figures are from the plastic Perry War of the Roses Infantry set - except for the drum which a left over from the European Merc set.
Both of these villains were fated to experience ignominious deaths: - the earl meeting his demise in 1489 during a tax revolt; Sir William losing his head in 1495 after yet another act of treason - this time against Henry. Interesting times indeed.

Saturday, July 19, 2014

"To the strongest" - Successors WAB Game

Being Northwest Historical Miniature Gaming Society's monthly game day today, Old Bob from Oregon and I met at the Game Matrix in Tacoma, WA for a fairly large Successors game using WAB 2.0 for rules. Bob brought his Ptolemaic army and I dusted off my old Seleucid army. As may be evident in the photos, I haven't rebased my phalanxes to the more optimum three ranks for wider frontage per 2.0. I don't play WAB often enough, so don't really mind when the Cool Kids lap me a bit in Combat. Pat L. (Socal Warhammer) also showed up with his Seleucids and played Bruce D.'s NKE army (which hadn't seen the gaming table for several years also).
Seleucids at the start of the battle. From their right to left: Agema cav in wedge, four units of phalanxes with two elephants in between the center units, Cretan archers screening, a scythed chariot, and out of the picture is a unit of Scythian mounted archers (who did very well the entire game). Unfortunately, the scythed chariot was destroyed by enemy missile fire before it could get into charge range. The Cretan archers did very well by taking out a battery of heavy ballista early in the battle.
Ptolemaic army arrayed in the distance
Agema cavalry wielding xyston in wedge on the Seleucid right. The phalanx units each had a character to boost their Leadership. The phalanx unit to the Agema left has the Army General, the one next having the Army Standard, and the other two having a taxiarch each. Both elephants have barding, howdah with shields and three crewmen - one each pike, javelin and bow - actually one only had two crew models, but I paid for three as I wanted the archer.
Seleucid center with elephants interspersed between phalanxes.
After losing an Agema cavalryman from pesky bow fire on the steep hill, the Agema wedge charges into a Peltast unit with javelins and thrusting spears. The missing rear rank of Peltasts being taken out by the charge.
Agema cavalry flattened out after combat, but the Peltasts having passed their Leadership test held the cavalry in combat. With typically bad dice rolls, the Agema cav would eventually be whittled down to four and failing a Leadership test,  had them fleeing off the table by Turn 6.
Ptolemaic and Seleucid center units bravely advancing towards each other. The elephant and phalanx on its right managed to charge into the  phalanx unit to their front. Don't ask me why Bob had one of his cavalry wedges behind the phalanx - but I was thankful for it.
The Seleucids won the first round of combat, but the Ptolemaic forces consistently passed their Leadership tests to have multiple rounds of combat which eventually wore my phalangites out. Yes, the overlapping did come in handy for the Ptolemaics, but my attacks were pitiful unto themselves.
The elephant eventually lost a round of combat, and failing its Leadership test stampeded back whence it came from - never to return to battle.
Bye, bye elie. The phalanx unit with the Army General eventually failed a Leadership test after losing a round of combat in Turn 6, and decided the game in favor of the Ptolemies. At least the three other phalanx units, as well as the other elie managed to survive the battle.
Anyway, we played a grueling 6 Turns and the Ptolemies got the better of the Seleucids through superior dice rolling. For once, I can say I was very satisfied with my tactics - but I am convinced my dice rolling is worthless. For instance, I don't remember how many times I rolled 14 dice and scored 2 hits - followed by even less wounds. My Army General with 3 attacks normally had no hits whatsoever! Oh, and when I needed to roll low for Leadership tests, I'd roll 9's or 10's followed by 11's or 12's with the Army Standard re-roll. Anyway, it was nice to take the Seleucids out from the cabinet where they hadn't seen any action for several years.

Friday, July 18, 2014

Perry WotR Infantry - 2nd Box - Completed

Less the command figures - which will be done next. After Dullcote-ing the Minwax finish, some quick highlighting was added. The pikes will round out a unit with figures from the previous box of Mercenaries. They will be part of the force for Stanley. The bows will beef up the existing Lancastrian units; and finally, the billmen will flesh out the Yorkists, as well as a few for Stanley.
I don't plan on acquiring/painting anymore figures for this project (Bosworth Field using a simplified version of Hail Caesar), as I'm now interested in a Siege of Louisbourg game using a simplified version of Muskets and Tomahawks. Hopefully, the three boxes of Perry figures and an equal amount of Old Glory figures should be enough - units being scaled down to be representational more than anything.
As soon as the command figures are painted, I intend to set up the units to get a better idea of planning the game/scenario.

Wednesday, July 16, 2014

Perry WotR Infantry - 2nd Box - WIP+1

Block-painted and freshly stained with Minwax. Still have the fully armored guys and the two musicians to paint, but this is the bulk of the figures from the second War of the Roses Infantry box for the Bosworth Field project.
I like how the rivets/studs show up on the rear of the brigandine jackets.
They'll be given a shot of Testors Dullcote when dried - and some highlighting will also be added.

Here they are block painted right before the stain was brushed on.