Friday, June 30, 2017

Perry WotR Infantry - WIP +2

Here are the foot (less the fully plate-armored guys), with a Minwax Tudor Satin stain applied. They'll get a shot of Testor's Dulcote and some highlighting. Basing will be done after the livery badge decals are applied. Just wanted to show the nice detailing the staining accomplished.
Glad to get this far on the project!

Perry WotR Infantry WIP +1

Finished block painting all of the grunts, at least the ones not in full-plate armor. They'll get the Minwax treatment later today after the paint sets.
Thanks for stopping by!

Wednesday, June 28, 2017

Perry Wars of the Roses Infantry AND Foot Knights - WIP

Just a quick post to show you all that I haven't given up on this project - the first one in some years. Started block painting the the infantry, and also glued together the foot knights. Swapped some of the arms and heads from the two sets. I ended up painting the foot in very uniform colors - probably way more than historically accurate, but I wanted them easily identifiable as belonging to the same units, as well as simplifying the color scheme. Also ordered some livery decals from both Dom's Decals and Citadel - only realizing after placing the orders that a lot of the infantry have padded jacks or brigandines which don't need badges - oh well, they were fairly inexpensive.
The Foot Knight set has some great figures and poses, however, some of the helmeted heads appear a bit on the smaller side. The helmeted heads for the command figures in the Infantry box are actually nicer - and I used them on the knights. Oh, there is also a very nice Richard III figure with crowned sallet that will be painted separately at a later date. Hope to get the infantry done this weekend - managed to pick up a can of Minwax Tudor Satin which has worked wonders in the past. Best to you all!

Saturday, June 24, 2017

Perry Wars of the Roses Infantry - WIP

Here are 108 of the 120 infantry from the three box "Yorkist Battle." The other 12 figures are the command in plate armor and will be painted separately - probably using a can of silver spray paint followed by ink wash. There are 60 archers and the balance with pole arms (including the command figures). Although the ratio of bow to bill was historically higher in period armies, I wanted more pole armed troops as the scenarios I envision using them in will have more melee than missile fire. In fact, a box of 38 Foot Knights will be added, and also a box of 12 Mounted MAA. These will be the core troops for the First St. Albans scenario. I also plan to add a box of Light Cavalry and some mounted personalities for a Bosworth scenario. Both will use Lion Rampant for the rules. Anyway, thanks for stopping by and I best get these figures primed.

Friday, June 23, 2017

Rebasing Completed - A Third Post in a Day Ridiculousness

Having not posted stuff in months, here is a third post on the same day! What the...? Anyway, now that this rebasing project is done...which was just to pass the time until the Perry WotR plastics arrived...it's time to get serious. In fact, I washed the 3 boxes of WotR Infantry and plan to start putting them together tomorrow.
On the left: two 6 figure trays holding 12 Early-HRE knights of various makes. On the right four 3 figure trays holding 6 HYW knights (Front Rank and BTD) and 6 yeomen with bows (FireForge). The new  paint rack and paints in the background.
Had to also show off the new Vallejo Paint Rack as well as the 16 new bottles from the Vallejo Intro pack. The older bottles of Flesh and White to their left on the second tier. The top row fits the craft paints I forgot I had. The rack fits about 50 or so Vallejo/Reaper bottles. Don't think I ever had that many, although the empty holes make it tempting to fill. That said, I normally just mixed paints for different shades.

And So It Begins...

Well the box from the Perrys arrived today - after returning home from a sunny picnic lunch on Puget Sound with my wife and our little pooch. God is good!
As my order included an "Army deal" of Yorkist "Battle" I also got a pack each of metal foot command and artillery.

Easing Back Into the Hobby - New Stuff and Rebasing Old Stuff

Still waiting on the 5 boxes of Perry plastic Wars of the Roses figures ordered about a week ago. In the meantime a Vallejo Game Color "Intro Set" as well as an actual paint rank (again a Vallejo product) arrived ahead of them.
The new Vallejo paints and rack behind the re-based 13th & 14th C. cavalry. To the side Litko bases. I'm back!
Also ordered some movement trays and more bases from Litko. I committed to participating in a Lion Rampant game day in September, and plan to use my as yet untried English Hundred Years War retinue. As I hate moving single figures - even in skirmish games - the 3-figure movement trays should be perfect. In fact to have them match the trays, I rebased the figures onto the stands that came with the trays. I also switched their former GW-style bases with some other figures - 13th C. knights used as Early-Holy Roman Empire troops. Re-basing figures is a sure sign that I've relapsed into the hobby. Hopefully the next post will be with the Perry plastics. Until then, best wishes to you all!

Tuesday, June 13, 2017

Achilles Rampant or a Feeble Attempt at Reviving this Blog

Thanks to my recent (last Memorial Day weekend) attendance at our annual historical gaming con, Enfilade!, my interest in historical gaming has been re-kindled. As mentioned in my previous post, I ran my old Siege of Haengju game in four gaming periods. It was four more games than I had participated in for the previous 12 months. I ended up really enjoying GMing the games and started to think about what to host for next year's con. Having sold off over half of my collection, I thought I'd use my remaining figures - and thought it'd be great to pull out my Trojan War figures for a version of Lion Rampant. I drafted a set of rules that would be convention friendly and formed up "retinues" - I think calling them warbands are more appropriate for this period. To get in the mood, I took these staged shots.
Obviously total disregard of the 3" between units rule.
The "trees" are recent conversions from "flowers" I picked up from Michael's.
6 warbands - I find that 6 players are optimal for convention games.
I modified the rules to allow 2" minimum distance between units, as well as limiting dice to 6 for full strength units and 3 dice for under half-strength. I envisioned this to make the game a little less deadly and allow the game to be played a bit longer as the gaming periods are 4 hours each. Also, as I don't plan on adding more figures to this collection, I fudged the number of some of the skirmisher units - basically giving them full strength at whatever they start the game with. Since I had an odd number of chariots (15), one has a unit of Chariot Runners with it. Oh, and there are several 3-figure Hero units - a sort of take on the adaption of the rules with Dragon Rampant. Here are the draft rules:
Before I could get a play test in, I decided to run the First St. Albans game for the con next year. The only problem is I sold off my War of the Roses figures last year. Just this morning I placed a rather large (for me anyway) order from the Perry Bros. I will have close to 200 figures to paint up - once I order some paint that is, as I threw away all of the few bottles of Vallejo I had thinking I'd never paint again. More to follow. And a sincere thank you for visiting my resurrected blog.

Sunday, May 28, 2017

Enfilade! 2017

Well, I spent the Memorial Day weekend at my 10th Enfilade! down in beautiful Olympia, Washington. This was a record-breaking Enfilade! of sorts. The official numbers: 350 Attendees; 135 Games; and 65 Game Masters.

I somehow managed to run (successfully I was told by non-biased folk -  like the players) not 1, not 2 or 3, but 4 Siege of Haengju games. I also managed to retain my voice - even though I was severely outnumbered 26:1 in players (cumulative over the four games) vs. game master (me). As I ran this game (again successful I was told) several years ago, I knew the rules and scenario were fine. Still, I hadn't hosted (or played) a game in months (maybe years). Anyway, I am actually looking forward to next year's con and considering what game to host again. Without further ado, here is a picture of one of the Haengju games.
Korean Elite cav and Ming Heavy cav coming on table at the bottom of Turn 6. They weren't a factor as the Japanese were never able to enter the top tier of the Korean defenders' hilltop - the former's victory condition. This was either the third or fourth game - I can't recall as I'm still nursing my wounds.
A few pictures of the plethora of games over the weekend. I actually left Sunday (today) morning, and there were still a lot more games being run. Captions taken from the official convention events listing.

Omaha Beach Presented by Greg Moore. Homebrew rules. "Omaha Beach Invasion in 10mm scale. All vehicles, landing craft, and some terrain features 3D printed. Original rule system designed for quick play. Players will all be on U.S. side and will consist of 4 pairs competing against the other pairs to accomplish the most by the end of the time limit."

Return to the Island of the Crocodile God Presented by Warren Bruhn. Pulp Alley. "A rugged volcanic island, well off the regular trade routes in the Indian Ocean, came to the attention of several national archaeology teams shortly before WW1. They were defeated by the Island. Now a few of them are back for another try. This game will be smaller than last year, with only 5 players. But it will be run 3 times to give more people a chance to try Pulp Alley."

Battle of Kalka River 1223 Presented by Mike Garcia. Lion Rampant. "The Kipchak Khan flees before a Mongol reconnaissance force. He petitions the Russians to help him fight this unknown adversary. The Russians eagerly accept. The Mongols feign flight deeper and deeper into the Steppes leading the tired Russians and Kipckaks into a trap at the Kalka River."

Test of Honor Demo Presented by Marky Erhardt. Test of Honor. "Come and learn to play Warlord games Test of Honor. This is a demo and will play multiple game over the time slot. Each game should last about 30-40 min. Test of Honor is a skirmish war game played with roughly 5-12 models on each side. Each game based around a Samurai Hero along with a variety of clan soldiers. Battles are swift and bloody as players' alternate acting with one of their warriors."

Hastings 1066 Presented by Gary Strombo. Lion Rampant. "Hastings 1066, William of Normandie makes his attempt to Invade and take England! Standing in his way is Harald Godwinson, his brothers, and 8000 battle hardened men. Who will succeed and rule this Island?! 400 miniatures on a custom table."

Battle of Lutzen Presented by Chris Leach & Rick Stevens. Armati 2. "1632, Battle of Lutzen, The Swedes and Imperialists fight it out in this classic pike and shot early modern battle of the 30 Years War. The Swedish King and warlord Gustavus Adolphus died during the battle but the Swedes held onto the battlefield to claim a pyrrhic victory."

The on game I actually was a player in -

The Search for the Holy Grail Presented by Scott S. Williams. In Her Majesty's Name. " The Holy Grail has been found- and lost again- in London's East Side! Four Companies compete to find the hidden Grail and get it off their side of the table, while keeping the others from beating them to it. Set in the peas-soup fog of Victorian London's East End docks, play as the Archaeologists, the Cultists, the Mudlarks, or the Toshers- each company has their own strengths and weaknesses."

Anyway, hope you liked my quarterly blog posting. :)

Friday, January 13, 2017

Siege of Haengju Setup

Well, I committed to running this game at our local big convention, Enfilade!, during the Memorial Day weekend. God willing, I'm hosting it in four periods. Incidentally, to beef up the Koreans I  ordered some Perry figures. These will be the first figures I've ordered (or painted) in years. Interestingly, I only kept one bottle each of Vallejo White and Flesh - the main colors needed for the figures. I threw out the few bottles of paint I had as they were almost empty and/or dried up. So much for my entry post in 2017 and for several months! Belated Happy New Year to you all!
I ran this game several years ago and figured it was time to run it again. These are some of the few figures I kept after selling off over half of my collection. It actually helped me refocus a bit regarding gaming.

Friday, October 28, 2016

A Fond Farewell and Apology of Sorts

A recent comment made by Aaron aka Prufrock made me realize that I hadn't posted anything on this blog for a few months. Although I haven't painted or gamed anything since the previous post, I believe it was rude for me not to have posted something about why this was. Particularly as I've always received such warm and thoughtful comments from all of you. Anyway, I want to state for the record that I am doing well, but have pursued other interests - namely collecting (and wearing) armor, and more recently playing the guitar. In fact, I've sold off almost half of the figures I had - all to local gamers and friends, so I'll likely see the figures again in the future. Here's a picture of my two current interests.
The two new hobbies - together for the photo, but not in practice.
Again, I wish to apologize for pretty much "disappearing" from the blogosphere without an explanation. Maybe someday I'll get back in the "mood" for painting/gaming, until then I wish you all the best and thank you for the encouragement and interest in the past. Dean

Saturday, August 6, 2016

Poseidon's Warriors - Play Tested

What's this?! A gaming post, seriously?! Yes, it is :) Anyway, with the help of my gaming buddy and retired AF Tactical Air Controller, Ted H. we finally got to play test Poseidon's Warriors written by John Lambshead. Ted brought over a fine sea mat and coastline terrain which suited the Channel Dash scenario rather well. Being our first time playing the rules we of course got a few things off - like not realizing until about turn 8 that the Operational phase passed back and forth between opposing fleet squadrons. We didn't use the Artillery rules and just concentrated on Ramming and Oar Strikes. We also didn't try out any of the Advanced Rules such as Corvus, Leaders and Towers, etc. The rules are very simple with very little chart referencing. Anyway, Ted won the battle as I failed my Morale check after my fleet's flagship had taken part in a second combat. Ted passed his Morale check having lost a quarter of his fleet.
Ted's fleet in nice line ahead formation at the start of the game. Those are his little islands on his nice sea mat.
Ted's fleet now mostly in line abreast formation - looking for a fight.

My fleet trying to figure out what to do with the islands in the channel.
Ted's fleet blocking access to the sea in line abreast. One of my trireme squadrons having turned 180 degrees away from the enemy.
Having "lured" Ted's fleet into the tighter confines of the channel behind the little islands, one of my trireme squadrons (top of the photo) has Rammed some of his triremes. The rules allow for bow rams to be fought simultaneously. My fleet flagship has also Rammed one of Ted's triremes. Ted suffered the worse and lost several of his triremes. My flag ship suffered one Hull point loss.
Another view of the turn with my triremes and flag ship Ramming some of Ted's ships.
My flag ship completing a successful Oar Strike against one of Ted's trireme - actually the sole-surviving one from the squadron which fought in the previous turn.
Here's where the battle turned. Two of Ted's Quadriremes were able to Ram my flag ship, which later failed its Morale save and ended the game.
 These rules are very fast playing, and with quite brutal combat resolution. I plan to try out the Artillery rules as well as some of the Advanced rules the next time.