Just finished cleaning up and putting away the figures and terrain from a successful first game using the Black Powder 2nd Edition rules. Actually most of the rules are pretty much the same as the original. One exception was the use of the Army General to re-roll failed commands by the brigade commanders. The four players of today's game are longtime gaming buddies, Jim, Gene, Kevin and David. David being a veteran Black Powder player was very helpful in keeping the game flowing. Here's David's "
I Live with Cats" blog, and also Kevin's "
A Gamer's Tale" blog. The scenario was the same one used at last month's Fix Bayonets game day. Although Victory Points were used, the game turned into a basic slug fest with the French and British trading a lot of shooting and combat. After about 8 or 9 turns, the game was declared a close victory for the British who ended up
capturing the bridge in the last round. This was after David had to
leave and I took over his French brigade. Sorry David! Here's the layout prior to the game.
The Army Generals with ADC - although we didn't use the ADC option during the game.
The British and French brigades - two per side. Having only four players, I reconfigured the formed infantry into 24-man units (except for a 32-man Coldstream Guards "large" unit), but kept the cavalry in 8-figure units. I didn't want the cavalry to have too large a foot print on the 5x8' table. It seemed to work out pretty well. I should mention that we used 2/3rd's reduced movement and shooting ranges; however, we kept the 12" basic command/order distances.
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British
Brigade consisting of: 1 large unit of Coldstream Guards; 1 unit of
line infantry; 1 small unit of 5/60th Rifles; 1 small unit of Spanish
Guerrillas; 2 light cavalry units (1st KGL Hussars and Spanish
Dragoons); 1 unit of heavy cavalry (Spanish Cuirassiers); 1 RHA battery
and 1 RA battery. |
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British
Brigade: 2 units of Highlanders (42nd Blackwatch and 79th Cameron); 1
unit of line infantry; 1 small unit of 95th Rifles; two units of light
cavalry (1st KGL Hussars and Light Dragoons); 1 battery of RHA and 2
batteries of RA. |
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French
Brigade: 2 units of Young/Middle Guard Infantry; 1 unit of line
infantry - all with Voltigeurs for Mixed Order formations; 1 unit of
light cavalry (9th Hussars); 2 units of heavy cavalry (Cuirassiers and
Carabiniers); 1 horse artillery battery; 2 batteries of foot artillery. |
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French
Brigade: 2 units of light infantry; 1 unit of line infantry - all with
Voltigeurs for mixed formation options; 3 units of light cavalry (9th
Hussars and 2 units of Chasseurs a Cheval); 1 unit of medium cavalry
(Dragoons); 1 horse artillery battery; 1 line artillery battery. |
Here are pictures from the game. Once again I was a bit preoccupied hosting and neglected to get more pictures. I'm glad I remembered to take the ones that I did.
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Around turn 2? And yes, chili was served - it later got a bit noisy near Jim's end. Pun intended. |
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The
view from the French right/British left. Those are the light cav units
run by Kevin about to take on Gene's French heavy cav. Kevin's Rifles
along the hedges in the vineyard having already shot up a French line
unit which had to retire back to the side of the hacienda. Gene and
Kevin both used their artillery batteries to good effect. |
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Kevin's
42nd Highlanders trying to shoot up Gene's artillery batteries. The
Highlanders ended up breaking after taking too many casualties and failing their Break Test. Note one of the French batteries having been disordered from British fire - I think from an opposing British battery out of the picture. There were a lot of 6's during Shooting - causing a heck of lot of disorder! |
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Another view of the French right; Gene got a unit of infantry into the hacienda early in the game. The French unit which had retired along the hacienda having removed a casualty after a successful Rally by their brigade commander. |
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The
French left/British right. Jim's British light cav in action against
David's Chasseurs a cheval. Poor David had successive bad command rolls - only lately
bringing on his cavalry units. |
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Jim's Coldstream Guards and other units in line ready to shoot up any French advance on the British right. |
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British
1st KGL Hussars vs. French Chasseurs a Cheval. As you can see the KGL
guys are already Shaken. An actual casualty figure is used for the first
casualty and subsequent ones use skulls. The idea is the figure
casualty is the one which must remain if Rallying is used. |
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Jim's Spanish Cuirassiers in combat against David's Dragoons. A unit of Neuchatel are in Attack Column to the right. |
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Again, more cavalry combat between Kevin's British 1st KGL Hussars and Gene's French Heavy Cav. |
I must say I thoroughly enjoy playing/hosting Black Powder, but feel these rules are probably not the best for a convention game with the possibility of players with little or no experience. Although the rules are simple enough, there are a lot of little things which would bog down a convention game where players want something easily understood and fast-playing - which as a GM I would also want. It is however, a great game for militarily inclined gentlemen with straight backs, bristling beards and rheumy eyes that have seen a thing or two!
I have to have my first game of BP2 soon. I really like the original rules so I’m a bit nervous about part 2.
ReplyDeleteReally hardly any differences at all - the book is lot easier to navigate using the table of contents too. Best, Dean
DeleteYour troops and new markers look great! Deadly looking cavalry saber. Perhaps not as deadly as four guys eating chili, though...
ReplyDeleteThanks, Jonathan! We all had a great time. Cav on cav HTH seemed to be happening a lot more than inf on inf HTH; the artillery on both sides shot a lot in the game. Chili eating was happening a lot too! Best, Dean
DeleteLooks great, Dean. Glad you had a fun time with the rules and your friends!
ReplyDeleteThank you, Peter. It was a great time by all. Best, Dean
DeleteFantastic looking game Dean. Nothing beats great friends, great food and drink and a great wargame for a grand old time.
ReplyDeleteBlack Powder 2nd Edition eh? Maybe a reason the get the old 15mms out. Cheers.
Thanks a lot for your kind words. Warm regards, Dean
DeleteCan't say I'm a great fan of Black Powder for two reasons -the ability to move three times yet still shoot at full value, and I think flank attacks/shooting are to easy achieve. Having said that Black Powder certainly provides movement and decision points. Does version 2 limit the ability to move and shoot? Cheers, Ian
ReplyDeleteIan, the Glory Hallelujah supplement does, if you move more than once, you can't fire. I know that rule is popular and used by a lot of gamers, I was really surprised that this didn't become a standardised rule in BP2.
DeleteYes, Ian, as Norm correctly states, this limitation isn't included in the main rules of the 2nd Ed. Although you can easily incorporate it (along with anything else you may feel appropriate) in your games. As the author always recommends to use the rules as a tool box. Kind regards, Dean
DeleteGreat looking game Dean and sounds like you all had fun!
ReplyDeleteThanks, Mike! Yes, everyone had an enjoyable time. Some were first time players of the rules too. Kind regards, Dean
DeleteDean, a marvellous looking game, with lovely figures. I like the idea for the initial casualty always being shown.
ReplyDeleteThanks, Norm. I also appreciate your kind reply to Ian's question above. And as far as using skulls for subsequent hits - it saves on painting up more figures! :) Lol! Warmest regards, Dean
DeleteLooks intense and beautiful, a great looking game on a splendid table...but Coldstream Guards are tooo strong for these poor Frenches🤣!
ReplyDeleteThanks, Phil! Yes, the Coldstream Guards were not only rated as Reliable and Steady (plus First Fire), they were also the only Large unit in the game with additional dice for Shooting and Combat! Best regards, Dean
DeleteGreat looking game. I've been on the fence about BP2 but may take the plunge.
ReplyDeleteThanks, Miles. You could easily get by with the 1st ed. and just "pencil in" the few changes/mods. That said, I picked up the book for the new pictures - and the new scenarios aren't too shabby either. :) Warm regards, Dean
DeleteCracking looking game mate. I do love the look of all the painted forces ranked up and on the tabletop.
ReplyDeleteThanks, Simon. One thing I hope to add in future games are small hills or elevated positions - mainly for deploying artillery which can shoot over troops. Best regards, Dean
DeleteLovely looking game,splendid troops and scenery, sounds like a fun game,I'm holding off on BP2 until Im playing it enough, with three battalions of French and twelve almost finished dragoons I'm a way off at the moment,I need to speed up like you!
ReplyDeleteBest Iain
Thanks, Iain. The changes are few and only some new optional rules are in BP 2. I just wanted a shiny new book. :) Warmest regards, Dean
DeleteWoow, Wooow, Wooow! Excellent looking game. Your little friends looks fantastic on table!
ReplyDeleteThank you much, Michal! Yes, it was great getting all of the troops in on one game. Best regards, Dean
DeleteWonderful looking set of troops followed by a great looking game!
ReplyDeleteChristopher
Thanks, Christopher! I wanted to show off the troops before going into action. It's usually difficult to get good quality close ups of them on they get thrown into the fray. Warmest regards, Dean
DeleteCool game, Dean! Looks great!
ReplyDeleteThanks, Sergiuss. It was great to host this game; particularly so for a couple of first time Black Powder players. They all said they enjoyed the game and look forward to more. Kind regards, Dean
DeleteNice game report and photos. I bought 2nd Edition mostly to get my favorite pretend Naval Hero of all time!!!
ReplyDeleteWhen I played the first, a while back, I had a problem with getting pinned and unable to move and then just lay there and get shot to pieces. Now disordered units within 12” of the enemy are now allowed to make a ‘disorderly retreat’ as an initiative move but retain their disorder at the end of the turn if they do so. This addresses the concern that disordered units stuck in front of enemy fire were unable to move, especially cavalry where some sort of disorderly retreat might seem a more likely outcome.
Cheers
Kevin
Thanks for the visit and kind words, Kevin. Yes, the retreat is a good add for Disordered units - in fact, we used this quite a bit in the game. I hope to try out the "Eve of Waterloo" scenario using mostly cav units. Just to see who it plays out. I'll likely pick up a few more cav figures - would like at least one more British unit, and of course, some French Lancers! :) Kindest regards, Dean
DeleteDude, you need to be rid of the spammer who posted... block him!!! He left a link, don't click on it.
Deletevaiybora
Lovely game.
ReplyDeleteThank you very much, Bartek! Warm regards, Dean
DeleteSuch a beautiful table and armies! Lots of projects going too. You're back in the thick of it!
ReplyDeleteThanks for the visit and kind words, Monty! Warm regards, Dean
Delete