Fielded the troops for this scenario based loosely on the final battle scene from "The Last Samurai Movie With Tom Cruise." The Imperial troops have somehow surprised the "rebel" samurai at their fortified village. The samurai (and ashigaru) are in the process of reacting to this by streaming out of the village in clusters. Sparse woods provide a little cover for the samurai from the artillery and Gatling guns atop a small bluff overlooking the village.
These are, of course, staged shots, prior to the actual play test, but I find it useful to see how the troops and terrain can work together prior to the game. I plan to try it out with modified Bolt Action rules. As mentioned in a previous post, it should also work with Black Powder or Hail Caesar modified.
Although there are less Imperial troops than samurai, their fire power, notably the artillery and Gatling guns should balance the game. The only missile weapons the samurai have are bows, but their spear armed brethren have two attacks each in close combat. They are also harder to wound (or Damage in Bolt Action terminology) due to their skill and armor.
The samurai units are larger to hopefully buffer the expected casualties suffered from Imperial rifle fire prior to engaging in hand to hand combat.
Hopefully the Imperial artillery and Gatling guns will be effective prior to the infantry and cavalry contacting the samurai.
An update after the play test will follow. Until then, I've added the draft Bolt Action and Black Powder QRS's (both modified & simplified).
Inviting setup. The low unit density will make for a very interesting game and efficient game. Not sure how the Samurai will be able to contend with Imperial firepower. I suppose if they can close quickly then "chop, chop!"
ReplyDeleteFigures and layout are outstanding.
Thanks for the kind comments, Jonathan. Hopefully it won't be too lopsided in favor of the Imperial forces. There several ashigaru bow units which should help - even with their shorter range than the rifles. But ultimately the samurai will have to engage in close combat to capitalize on their strength. Warm Regards, Dean
DeleteSounds like a good scenario. I shall look forward to reading a report :D
ReplyDeleteThank you, Simon. Regards, Dean
DeleteGreat looking gaming table Dean - where did you get those cool palm trees from?
ReplyDeleteThanks, Soren. Those are stems from a larger plastic "tree" from Michael's - a craft store here in the States. They are plugged into stands with bases - I use the same stands for pines trees. Best, Dean
DeleteAnother excellent looking table and figures! Not too many places for the Samurai to hide from the Imperial firepower, so it's looking like a suitably bloody charge into close-quarters! Looking forward to hearing how it all plays out :-)
ReplyDeleteThanks, Paul. Should pretty much be a slug fest - no real tactics - just an excuse to get figures out and on the table together. Best, Dean
DeleteGreat looking game Dean, beautiful fort and trees...
ReplyDeleteThanks, Phil. Just a quick set up and fast play rules with figures that would otherwise not get a chance to fight each other :) Regards, Dean
DeleteThis looks amazing! It would be such a treat to participate in this.
ReplyDeleteThanks, Monty. It'd be a pleasure and honor to have my fellow-bloggers get in on games. Warm regards, Dean
DeleteThats a Lovely looking game table and minis :)
ReplyDeleteThanks! It is just a small skirmish scenario to get troops out on the table. Best, Dean
DeleteIntriguing set up for your Samurai game Dean!
ReplyDeleteThanks, Mike! I think I'll put some of the little huts outside of the fortress - maybe - to give more cover. Regards, Dean
DeleteLooks good and I'm curious to see how this plays out.
ReplyDeleteChristopher
Thanks, Christopher. I should have the play test later today. Regards, Dean
DeleteWonderful looking game Dean, I keep going on at Postie about doing this game.
ReplyDeleteThanks, Ray! Glad you are as interested in the period too. It has some very interesting scenarios - not the least that Imperial "commando" raid at the Battle of Hokuestu. Regards, Dean
DeleteAmazing looking scenario, looks like it will be a blast to play!
ReplyDeleteThanks, Kevin. It certainly was enjoyable. Bolt Action worked surprisingly well with the scenario. Regards, Dean
DeleteWhat size table did you use? How far apart did you make the armies at the start of the game?
ReplyDelete