The Earl of Oxford's battle moving toward Ambion Hill - after taking some casualties from Yorkists missile fire. |
Henry and his cavalry charge into Norfolk's battle - no milksop here. Richard and his mounted forces are on Henry's right - on the move to flank Henry's forces. |
The Stanleys advancing in support of Richard - skirting around the dreaded marsh. |
Oxford's battle at the base of Ambion Hill - attempting to engage Norfolk. |
Top of Turn 6 had Pat rolling another Blunder and subsequently having Henry turning and fleeing; ending Henry's bid for the Crown of England. |
A gratuitous shot of the missile troops killed off in battle - lining the River Styx. |
* If Richard advances, Northumberland rolls 1D6:
1-3 = Northumberland quits the field
4-6 = Northumberland remains in place
* If Northumberland quits the field,
the Stanleys will join Richard and attack Henry (this is what happened in the game)
* If Northumberland remains in place,
after King Richard commits any part of his battle, then the Stanleys roll 1D6:
1-2 = Stanleys attack Henry
3-6 = Stanleys attack Richard
* If Richard can avoid committing his
main battle, i.e. defeat Henry with just Norfolk’s battle, then Northumberland
remains in place well to the rear, and the Stanleys also remain in place.
For what it's worth, here are the rules used for the game - of course, there was some tweaking during the game. One being the use of commanders in combat - pretty much a combination of Hail Caesar and WAB rules. They couldn't be targeted by missile fire, but could engage in Combat with attendant peril.
These core rules can easily be modified (as they were in the first place) or given more detail to add flavor and depth as desired. That all said, I intend to put this on the back-burner for a bit as I need to prepare for Muskets and Tomahawks game I'm hosting at a game day in a few weeks.
Lovely tabletop Dean! I must try HC some day, and maybe some WotR too.
ReplyDeleteThanks, Monty! I'm actually stretching it a by calling it Hail Caesar; as it has been heavily modified/simplified. The Orders and Command Roll are the main things that can be clearly associated with the rules Warm regards, Dean
DeleteI like the look of this battle and your troops look fantastic en masse. Are those "Death's Head" casualty markers? Fitting!
ReplyDeleteNo, "My kingdom for a horse" in this rendition of Bosworth Field!
Thanks, Jonathan. The skull markers are Litko pieces - which I find to make excellent casualty markers.
DeleteBest, Dean
Two thumbs up! great games report and good looking table top i.e. miniatures/units. Hail C rules set are a bit confusing and have funny strange command structures to get units moving etc.... anyway...thanks for sharing Dean well done!
ReplyDeleteAppreciate the visit and comment, Phil. These rules are a very simplified version of HC. I took out Disorder and rules for acquiring more casualties than the Stamina limit for units. I've played HC "from the book" before and found those bits a tad fiddly. I like games that players can quickly attempt what they want to do with little fuss and feathers. :) Best, Dean
DeleteI've never seen a table done in snow, that's beautiful. Congrats on the win!!
ReplyDeleteThanks, Anne. I bet you're referring to the Moscow game table - yes that was a quite nice layout. Warm regards, Dean
DeleteA beautiful battlefield, excelent! Love the last pic...
ReplyDeleteThanks, Phil. I also like the looks of that one too. Even though it was staged, the river makes a nice setting. Best, Dean
DeleteGreat looking game, love your casualty markers!
ReplyDeleteThanks! Those are Litko small skulls - they come in various colors, but I like the white ones. They do come in very handy and don't overwhelm the look of the table IMO. Best, Dean
DeleteSounds like a fun refight of Bosworth Dean! Gorgeous armies.
ReplyDeleteThanks, Cyrus. It was quite a surprising turn of events. Not the least of which was the Stanleys siding with Richard. Although the Stanleys never got into contact with the Tudor forces by the end of Turn 6. Their menacing presence was enough to make Henry make a rash/bold attack. Best, Dean
DeleteYour efforts of late really paid off big time mate. This looks absolutely wonderful and sounds like a great game from the report.
ReplyDeleteThanks, Michael! Appreciate your kind words and visit. I was pleased to have been able to bring the game to fruition. It's another game that can be pulled out and replayed in the future. Best, Dean
DeleteA great report and those pictures look very, very impressive.
ReplyDeleteLooks like a real nail-biter; glad to see that Richard beat the Tudor upstart!
ReplyDeleteFantastic army Dean - beautifully done. The adaption of the rules seemed to work well too. Looks like a fun game. I remember a Napoleonic battle in the snow (set in Poland I believe) I did once as a demo - good old (and cheap) table salt for snow - and plenty of it!
ReplyDeleteThanks, Doc. Hmm -- would that game have been Eylau? Aloha, Dean
DeleteWow. Nice, huge army and a great BATREP.
ReplyDelete-Cincinnatus
http://petitguerre.blogspot.com/
Thanks, Cinc! I saw your post on your blog of that amazing looking Calais game! I will be perusing more of your blog. Thanks for joining this one. Warm regards, Dean
DeleteYay for King Richard! - always felt he was the underdog, and as the victor right the history, no doubt Henry painted a poor picture of him...!
ReplyDeleteGood report and all those troops just looks marvelous!
ReplyDeleteGreat game report, and a lot of superb painted figures! Thanks for sharing!
ReplyDeleteGreetings
Peter
I looked like a terrific game; some many beautiful miniatures.
ReplyDelete