Just wrapped up a four player Tribal game using the Battle of Ichi no Tani during the Gempei War as the scenario. The Taira clan who were in their beachside fortess were to repel the attacking Minamoto forces coming along the beachhead. The Taira had a secret victory condition which was to flee out to sea with the boats at the shoreline - if they couldn't destroy the Minamoto on land. They chose to remain in and around the fortress and battle it to the bitter end. The Minamoto had a hidden movement that started at the start of turn 3. Two mounted warrior units along with three mounted characters, the warlord, Minamoto Yoshistune, along with the monk hero Benkei and a banner man. They did some damage within the fortress but the Taira held their own. Both sides had units of foot and mounted samurai with Elite Marksmen skills in light armor and short weapons (katana). Both sides also had units of foot Warriors with long weapons (naginata). The Minamoto had several units of Warrior monks in light armor - two Elite Marksmen with short weapons and one with long weapons. At the end of turn 5, the Taira had more Honor points than the Minamoto and they were declared the victors. For the record, one of the players (on the Taira side) played the rules for the first time, and admitted that he didn't like card driven games, but he really enjoyed this one. Anyway, here are pictures from the game - I was able to take a few as I was umpiring the game
Daimyo in deep contemplation prior to the battle.
Minamoto standard bearer in combat with the Taira warlord inside the encampment.
Minamoto Yoshitsune about to take out remaining Taira bowmen - his loyal companion, the warrior monk Benkei closely behind him.
Taira foot and cavalry defending the breach.
Benkei in combat with Taira bowmen.
Minamoto cavalry wreaking havoc inside of the Taira encampment.
Taira bowmen manning a tower near the main gate.
Action with the Taira fortified encampment. The Minamoto cavalry having successfully descending unopposed down a cliff in the rear of the camp.
Minamoto and Taira forces clash at the palisades after a breach having been made.
Minamoto and Taira foot in woods surrounding the Taira camp.
Minamoto and Taira cavalry clash inside the Taira camp.
Minamoto samurai at the breach in the Taira encampment.
Minamoto Yoshitsune and picked cavalry descending from steep cliffs into the rear of the Taira encampment.
Battle on the flanks inside woods.
Minamoto samurai having successfully torn down a section of the Taira palisades.
View within the Taira camp from their left flank.
Sohei bowmen.
Minamoto samurai on their left flank.
Genre/period appropriate gaming aids and refreshment.
All in all a good game which worked well with the rules. As mentioned in the earlier post, I've played this same scenario with a modified version of WAB and also Lion Rampant. In those games, Taira units always made an attempt to reach the boats on shore, and in some cases successfully escaped to sea. In this game, the Taira players chose to stay in and around the encampment. Historically, the Taira managed to escape to sea for the most part. Only to be destroyed completed soon after at the naval Battle of Dan no Ura - but that is another story for another time.