Saturday, April 12, 2025

Siege of Ulsan - Imjin War Playtest

I was finally able to get a playtest in for the Siege of Ulsan game at today's gameday down in Olympia. There were 5 players - 3 for the attacking/besieging Ming, and 2 players for the Japanese - one inside the fortress and one bringing on relief forces opposite the Ming. The Osprey book below was the inspiration and reference material for the fortress (wajo).

As this was a only playtest, and on 6x5' table, I left off most of the Korean forces, as well as some of the Japanese troops. 
The rules were a modified version of Hail Caesar - which was used before for a Siege of Haenju game (Japanese besieging Koreans during the Imjin War). It worked well, but there are a few things that will be modified for the game being hosted at Enfilade next month. During today's game, it was found that the simplified break test results used were a bit too brutal - basically a lot of units (including supporting units) were being destroyed by failed tests. We also found a good way to have units use the scaling ladders once laid against the fortress walls. If a unit on the ladder is killed off by the defenders, nearby units with enough movement can use the same ladder. The ladder rules have one move needed to reach the wall, another to have it raised, and a final move to climb/mount it for combat. 

Below are pictures taken during the game, in no particular order. We played over 10 turns, as the rules played pretty fast. I did mod the activation a bit by allowing players to move one unit a single move on a failed activation.
Above: Ming foot reaching the walls, with heavy infantry bringing up ladders. We did a quick mod to the rules to have defenders not being able to shoot at enemy below them within 3" of the wall - too vertical of an angle for missile fire.
Above: A unit of Korean heavy infantry reaching the walls with their ladder raised.
Above: A view inside the fortress with Ming infantry having defeated a unit of Japanese arquebusiers and occupying a section of the wall. Samurai below them later moved up and destroyed the Ming. However, we called this a spritual victory for the Ming for getting inside the fortress.
Above: Another view of Ming using scaling ladders to enter the fortress. This game only used 3 ladders, but for there will be several more for the game at Enfilade.
Above: Japanese relief forces coming on. They were allowed to bring half of their forces onto the table at Turn 2, and the rest in subsequent turns.
Above: About Turn 2 or 3.
Above: Ming heavy cavalry advancing to meet the Japanese relief forces.
Above: Samurai and ashigaru sally forth out from out of the fortress to assist their relief forces.
Above: Kato Kiyomasa inside of the fortress.
Above: Ashiguru manning the battlements.
Above: A view of the battlefield from the side the Ming entered the table.

We called the game as a  close Japanese victory since the Ming weren't able to overcome the defenders inside. However, the Ming were able destroy several of the Japanese relief forces and ultimately halt their advance. Otherwise, it was a very good playtest and the few mods will be made and should be good for the convention next month. 

24 comments:

  1. Looks really good, Dean.....your Japanese fortress is fantastic!

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    1. Thank you very much for the high compliment, Keith! Kind regards, Dean

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    2. I second Keith! Fab game and fortress.

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    3. Thanks, Jonathan! Kindest regards, Dean

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  2. Great looking game Dean, the fortress and armies are ace!

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    1. Thank you so much, Mike! Appreciate the nice words. Warmest regards, Dean

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  3. Excellent looking game Dean and the fortress really shines!

    Christopher

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    1. Thanks for the kind words, Christopher! Appreciate it very much. Warm regards ,Dean

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  4. Nice setup, the terrain and models look amazing.

    Cheers
    Kevin

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    1. Thanks a lot, Kevin. I made the fortress walls last summer, but then had some issues (gall bladder surgery) right before the scheduled playtest. After recovery from the surgery, I got completely sidetracked by other projects. This gameday "forced" me to finally get the game on. Kindest regards, Dean

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    2. Oh yes I remember, your absence was missed.

      Nothing like a dead line to motivate one completing their project. Your stuff is great, check out YouTube channel Marks Gameroom, in the last few days he posted about his seven Samurai collection and it’s quite amazing. It’s only about 20 minutes long but worth the watch.

      Cheers
      Kevin

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    3. Thanks for the info, Kevin. I saw the video pop up in my feed, and plan to watch it. Kindest regards, Dean

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  5. Splendid looking castle and figures and sounds like a worthwhile playtes! What figures have you used for the samurai? Early days but I am making baby steps into this period!
    Best Iain

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    1. Thanks for the interest and questions, Iain! The foot Samurai and command figures are Perrys. The Ashigaru (handgunners and spearmen) are Old Glory with plastic Wargames Factory/Warlord Games back banners. I had a friend who kindly supplied me with most of the banners he didn't use for his figures. The mounted Samurai are also Old Glory with the same kind of back banners. If the Fireforge Samurai and Ashigaru were out when I started building this army, I would've likely gone with those. Best wishes on your project! Dean

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    2. Thanks Dean, I was leaning towards a combination of Fireforge and Perry and I think you've confirmed it!
      Best Iain

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    3. I would surely gone with Fireforge, especially for Ashigaru, if they'd been out earlier.

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  6. Great to see the collection out and fighting 👍, love the fort 👍

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    1. Thank you very much, Matt! Glad to have the game finally played out. Warmest regards, Dean

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  7. That's a great looking game Dean. Both terrain and figures look very cool indeed!

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    1. Thanks a lot, Ray! Appreciate your visit and kind words as always. Warm regards, Dean

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  8. A brilliant looking game Dean. Your fort and troops do you credit.

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    1. Thanks for the nice words, Richard! Much appreciated. Kindest regards, Dean

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