Friday, November 1, 2024

Battle of Bushy Run - One Hour Skirmish Wargames

Just wrapped up a great playtest for the Bushy Run game with One Hour Skirmish Wargames. Since there were only two of us, we kind of left a few of the units untested, but got enough good ideas for the game later this month at our annual Boeing Museum of Flight game day. Gave the natives the incentive to attack with the Special Capability of Bruiser. This gave them an extra draw card for both attack and defense. It was brutal, they ended up killing off enough of the Rangers and Highland Grenadiers that had both units fail their Morale tests at the end of turns. Plan to give the Grenadiers this trait for the next game. The natives also had the Fast capability of an additional 3" of movement. Otherwise, another good day with the rules.

British relief column marching west along Forbes Road to Fort Pitt. In the lead are small units of American Rangers and 60th Royal American Light Infantry. They are followed by 42nd Highlanders (Grenadiers), and 77th Highlanders.
In the woods, waiting in ambush are Delaware, Miami, Shawnee, Wyandot, Mingo and Ottawa warriors.
My buddy, Gene, ran the native - to good effect!
Natives have the Bruiser trait getting to draw the best of 3 attack cards to the defending Grenadiers 1 card.
Rangers and 60th Lights about to get the same Bruiser treatment. Cover doesn't give them another card during close combat - only for shooting. Note: the Grenadiers in the background are already dead.


The game was called a native victory after destroying two out of three British units.

On another note, I rebased all of my Napoleonic skirmishers on washers. I hope to use these same rules with them in the future. A lot of the figures were originally on washers years ago, so a return of sorts.
No fingers were damaged during the rebasing - I'm getting good at it (although it's not something to be proud of).
So much for now. Thanks for stopping in and wishing you all the best!