Had another great Tribal game experience yesterday. It was hosted by David Sullivan of "I Live With Cats" blog. It was initially a 4-player game, but several others wanted in, and we were lucky to have one of the players bring his collection so there were enough figures. The 40mm figures Bronze Age are from Monolith Designs. In fact, the ones on the round bases are from the collection of the late Jim Bowen, who designed and sculpted the range.
This was my third time playing the rules, and also have the rule book, so was pretty comfortable with the rules. Only thing, I didn't focus on collecting Glory points and played it like a normal game. I ended up losing all of my Glory points and my warband being destroyed. I still had a Hero with all of his armor wounds intact, but alas no Glory, no more gaming.It's a great set of rules for this kind of game, and it was nice to see it worked for so many players. In fact, instead of devolving into the usual separate duels between two players, we were fighting against varied players whoever came into range or combat. My warlord eneded up being killed after multiple attacks from units from two opposing players. A third opposing player used his missile troops against some of my units too.My Warlord and Warrior unit on horseback did well in multiple rounds of combat, in large part to having a Hero with war banner in proximity to use his Rally Around the Flag. This ability has friendly units never losing combat and the enemy also having to retreat.For a more detailed report and pictures of the game, please visit David's "I Live With Cats" blog.I should be hosting my own Tribal game with early Samurai soon. Just want to finish up a few more figures. Until next time, thanks for stopping by and wishing you all the best.This site was created late in 2008, just a few years after first becoming involved in wargaming. As you can tell by the name, WAB was my introduction to this community. I appreciate the following and comments this blog receives, and give all thanks and credit to my Lord and Saviour, Jesus Christ. It may seem odd that this blog appears to focus on the folly of mankind's continuous warfare, but I believe I can still enjoy this hobby so long as I put Him first in all I do. Maranatha!
Sunday, June 30, 2024
Wednesday, June 26, 2024
The Assault Group - Mounted Samurai
These are two packs (3-figs each) of bows, and one pack with swords.
Along with the earlier figures, should be more than enough for skirmish gaming this period. Armies and battles of the Heian period were both relatively small.Plan to use them with Tribal with units of 5-figures each, along with heroes and warlords.
Monday, June 24, 2024
The Assault Group Samurai - Foot
Finished up the 8-figure pack of TAG foot samurai; also painted the mounted figures, but still need to paint their horses.
The TAG Heian/Genpei War range is one of my favorites. Love the details and research that went tinto them. They've been around for quite a long time, and still the best for the period, IMO.They have nice poses which reflect the heroic nature of battle during this period.I did reposition the arms on a couple of the duplicates - the guys pointing and the ones with two swords.And a shot of the completed riders - still needing mounts.Friday, June 21, 2024
Bolt Action - Battle of Mahiwa
Just finished up a nice WW1 E. Africa game using Bolt Action. This is a scenario by buddy has used several times in the past. He tweaked the game a bit today by using activation die assigned per company - about 3 or 4 individual units. Similar to the "Stand To" rules, but a bit more simplified. It sped up the game and got units to do multiple different actions. I played a company of Germans and Askari on our right flank. Played 6 turns in about 3 hours, which ended in a slugfest of attritition across the battlefield. It was only my second time playing the rules in about a year, and came back quite easily and quickly. It was only my second time in about a year playing the rules, having played Chain of Command more often. There are elements of both rule systems that I like, but I do appreciate the simplicity and quick play of Bolt Action.
The terrain and figures are very nice.British cavalry in support of infantry, both moving up to cross the river.Although it wasn't used in today's game, the African Queen did give the game a proper look.German artillery spotters on top of the building.Looking across the battlefield from the British left.View from the German left.QRS with unit stats.
Monday, June 17, 2024
West Wind Bushi (Retainers)
Wanted to finish them up before going back to the remaining TAG figures.
Saturday, June 15, 2024
ACW Skirmish Using Warpaint
Just wrapped up an ACW skirmish game using Warpaint at my buddy's place down the road. Had a great time, but as I mentioned in the earlier post, I have no real interest in the period. This lack of interest may be due to being of Japanese decent (third generation), and growing up in Hawaii, and having no direct relations involved in it. Also, we were taught more about whaling in Hawaii, missionaries, and sugar barons than ACW history, from what I recall. Anyway, as far as the game whent, we probably played about 50 percent of the game correctly. As the rules were a first for all of the players, and the owner of the sole copy of the rules had only read through it a few times before and never played it himself, this might explain our lack of familiarity of it. The scenario had the Union troops trying to locate more horses for ones they had lost in a previous engagment. The Confederate troops, of which I commanded several mounted units, were to scout around and gather intel from civilians at homesteads. The game devolved into several smaller battles of attrition before we called it and evaluated the game - and how much we might have deviated from the rules-proper. It was all in all a fun game, but we plan to use Sharp Practice 2 the next time for ACW. I'm looking forward to that game, although the last time I played Sharp Practice was with the first version many years ago. Here are some pictures from today's game.
The Confederate side looking towards the advancing Union forces.My cavalry units gathering intel at homesteads. This became a moot point once all the Union forces came onto board.Union cavalry dismounting and advancing on my units.Other Confederate troops moving into the woodline after dismounting their horses.Union and Confederate forces exchanging fire in the middle of the battlefield.My troops charging into the Union skirmishers. Here's where we likely got a lot of stuff wrong. After successfully testing to charge, movement distance determined by die rolls, the enemy was allowed to fire as a reaction to the charge. They didn't score any hits, and my guys made several hits, but only caused one wounded casualty. One of the results for a hit on a Union soldier ended up having my figure losing his attacking weapon (a revolver), and also not causing any wound to the enemy! Again, we might've got this wrong.Action on the opposite side of the table. The horses at the barn was the prize for the Union troops, but they never were able to make it across the road due to strong resistance by the Confederates there.Friday, June 14, 2024
West Wind Bushi - WIP
Got an order of West Wind Bushi the other day, and wanted to start on them even though the TAG guys aren't finished yet. They're supposed to be lower-ranking samurai or followers. They have simple body armor without additional shoulder, arm, or leg protection. The pack of 20 figures came with separate heads, and also added a pack of helmeted heads. The sculpting isn't as nice as the TAG figures, but close enough to be mixed in with them without issues.
Comparison with TAG figures - left to right: WW, TAG, TAG, WW.So much for now; tomorrow I've been invited to an ACW skirmish game at my buddy's place about 10 minutes away. Besides a naval game many years ago, this will be only my second ACW game I've ever played. I'm looking forward to it as my buddy usually only plays WW2 Chain of Command, so wanted to support his new endeavor. I'll post pictures and an AAR after the game. Until then, thanks again for stopping by and hope you all are doing well.Wednesday, June 12, 2024
TAG Song Mounted Archers
Took a little break from the Heian TAG samurai to finish up a Ming cavalry unit for the Imjin War project. Just three more TAG figures - which are actually Song cavalry, but look close enough to Ming heavy cavalry. The funny thing is when I placed the order for these I only added the Heian/Gempei War figures to up the order for free shipping - not realizing then that I would revisit the period in earnest. Now the Imjin War project has sort of taken a backseat to it.
The unit now has 12-figures, but I may run them in 6-figure units.
Thanks for visiting and hope you all are doing well!Sunday, June 9, 2024
TAG Samurai, Followers, Monks - WIP
Recently picked these figures up from a game store, Mindtaker Miniatures, down in Vancouver, WA. Got about half of these with a trade of old rule books that were just taking up space. The store buys and sells miniatures and games from private sales and commissions. A lot of the historical miniatures, including these TAG figures, were bought as a lot from an estate sale in Colorado.
So far, just the flesh and faces. I normally don't paint eyes, but wanted to match the rest of the figures for this project. With the earlier completed figures, plan to have several 5-figure units for a 6-player game using Tribal. Thanks for stopping by and hope you all are doing well.Tuesday, June 4, 2024
General d'Armee - First Time Playing
Just got back from my buddy's place for a General d'Armee game. There were seven of us - including my buddy hosting the game - and the first time with the rules for all of us. Suffice to say, we managed to stumble through a turn and a half. The scenario was based loosely on the 1809 Campaign with some of my buddy's vast collection of Austrians and Bavarians. I played a brigade of Bavarians, which included a battalion of skirmishers. One of the unique things about the rules is the use of ADC's - rolling D6's at the top of the turn to see how many can be assigned to the army, and then choosing selected actions for the units with the ADC. This gives the units certain advantages and bonuses. It also uses D6's for scouting and the possible uncovering of hidden units at the start of the game. Also, artillery can actually cause casualties to itself for bad die rolls. Anyway, that's about all I can remember as this was my first time exposed to the rules. It's definitely more detailed than Black Powder or even Valour and Fortitude (from what little I know of the latter). We ended the game due to time, as it was mostly a learning game and didn't really expect any victory conditions met. It's always nice to game with old buddies - most of them game together once a week with various rules. I only show up occasionally when my buddy hosts games as he's only about 10 minutes from my place. Here's a few pictures from the game.
A final thought on the rules: I personally won't be getting into them - I'll play if someone else hosts/GM's it, though. Well, thanks for stopping by and wishing you all the best.